Games should be attack heavy, with a lot of trading and attrition. Don't wait for your creatures to grow in power; you only have a limited amount of time to drive your advantage. To win, play fast and show no mercy.
Consider two or three picks per pack to make it move quicker. Only five archetypes are fully supported due to the reduced size of the cube, with some smaller strategies mixed in.
Featured on Episode 131 of the Lucky Paper Radio podcast.
Go Wide
Restriction list:
Snagged a few cards from the new set, which I've been loving.
Rosemane Centaur and Great Oak Guardian, while explicitly lethal in their intended archetypes, were just too large for this environment. Ranger's trample should be healthy.
Refute is just beautiful. Disappearing Act is a neat card, but the cost at this pace of play was annoying.
Sneaky Snacker isn't a good fit for this environment, I fear. Sanctuary is far more flexible and globally powerful, harkening back to when Mimic and Stuffed Bear were in the cube, but with added utility.
Zul Ashur looks like a ton of fun, and Brittle Effigy being just too slow-moving makes a perfect swap.