This cube is meant to be drafted by 4 to 6 players. The draft consists of 5 total packs. 1 sealed pack and 5 draft packs.
All standard commanders rules apply, unless otherwise noted below.
All monocolored commanders gain the ability "Partner."
Decks consist of exactly 60 cards, including its commander(s).
The banned list doesn't apply to deck construction.
Draft Procedure
Under the playtest tab, the "Default Format: Sealed Start Draft (Pick 1)" format will automatically set up the draft in accordance with the procedure describe below. Other draft formats are still in testing.
Pack 1 is a 10 card sealed pack of 5 commanders, along with 5 "core" cards.
The commanders in the sealed packs are seeded such that each pack contains:
Only cards that have the "commander" tag appear in the sealed packs. These cards' names appear in purple in the list. Any commander-tagged not assigned to a sealed pack will appear in the general draft pool.
The "core" cards in each sealed pack are: The Prismatic Piper, Commander's Sphere, Arcane Signet, Command Tower, Evolving Wilds.
Packs 2-6 contain 15 cards each. These packs are drafted by picking 1 and passing. All cards not already given out in sealed packs are present in the draft packs, except for the any remaining "core cards."
= the archetype is centered in this color.
= the archetype is supported by this color, but not centered in it.
Major Archetypes
Major archetypes support broad play patterns.
Creature Tokens | Artifacts | Graveyard | Treasures | +1/+1 counters |
---|---|---|---|---|
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Minor Archetypes
Minor archetypes generally support narrowly focused play patterns, compared to major archetypes.
Life Gain | Equipment | Blink | Aristocrats | Forced Combat | Poison Counters |
---|---|---|---|---|---|
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*Credit to @alchemicalmodel's "Commander Cube V3.2" for inspiring the Major/Minor archetype design format, around which this Cube is based.