Previously known as Artisan Synergy
WELCOME to Assemblies Cube, this is an eternal cube, gathering some of the most mechanically interesting cards from all of Magic: The Gathering's history. This cube is focused on creating an environment in which the players can create highly synergistic decks to showcase their creativity and deckbuilding skills. The cube is filled with fun engines and combos as well as efficient ways to interact with them to promote interesting games.
Gameplay GoalsThe deck was made to create an environment to showcase the power of some of my pet cards like, Reassembling Skeleton, Disinformation Campaign, Reinforced Ronin, and many others. The cube is focused on creating a flat power level between all cards to lead to a more interesting and nuanced draft.
Considerations taken when deciding to exclude cards:
The only Excluded cards were un-sets, playtest cards and conspiracy cards. Proxying your own cube is simple, so budget was not a restriction.
Mana FixingEvery archetype in the cube was designed to be able to interact with others. This means that decks usually want to splash one or more colors. To promote this, the decks include some of the best fixing you can find in commons and uncommons. Baldur’s gates should help with splashing. The cube also includest he typed dual lands, all 10guild gates, and all 10 bounce lands.
There are also other sources of mana fixing like filtering artifacts and mana dorks.
: Blink
: Toughness Matters
: Surveil
: Goblins
: Food
: Elementals
Gates
Walls/Defender
Persist Combo
Krark-Clan Ironworks Combo
Madness
Given the nature of the cube, is common to find yourself having to make a decision between two cards that work perfectly together inside your deck. To prevent this and allow the players to take higher risks during draft, every player begins the game with a Cogwork Librarian already drafted, and can be used at any point.