once upon a time,
there was happy little cube that had all the cute things from draft's past. It wanted to create a home for the creatures without one. Many creatures from many places.
This cube wants to tell stories of parties and adventures galore. There were many types of people with unique roles!
clever rogues, headstrong warriors, loyal clerics, and mysterious wizards of the lands of magic.
This cube creates a realm ready for fresh adventurers while inspiring nostalgia in the veterans. You'll find the battles against dragons and the wilds themselves. You'll find skeletons that stalk the night. Perhaps you dare play games with trickster faeries. the bitter rivalry between elves and goblins may fit your fancy. The adventure is yours to choose! You'll find various classic core spells and classic lorwyn creatures met with the lands of new!
Usual draft format(3 x 15 for up to 8 people)(pancake for 2)
Games should be a bit on the slower side focusing on incremental advantage.
The gameplay should be simple and clean focused around subtypes.
Several 1 off mechanics are fine, but they have to have reminder text so it's new player friendly.
The cube is intended to be played by players at any skill level.
It should reward skilled players while not oppressing newer players.
It's a heavy flavor focused cube based around Folklore, Fairy tales, and "modern" story telling tropes/worlds.
Signposts are more centered around how the subtypes/themes interact rather than just guild signposts.
token diversity should be low. (under 10 kinds of tokens.)
Aggro, while supported, isn't going to be the strongest archetype in this cube. Midrangey value decks should be the dominate strategies.
subtype matters should be incidental with self contained cards (see Battle Cry Goblin, imperious perfect, and etc.)
The fixing should be slow
graveyard shenanigans are kept very light in this cube.
removal won't be premium.
I didn't realize how expensive wolverine riders has gotten. It's not a ban for power level. Cloned versions of this cube: don't feel obligated to adjust around this.
That being said, this is going to be a major hit for elves in terms of power level. They will be losing a "Star" card. We'll see if selesnya tokens can retain their position in the meta regardless. This will have an important impact that should at least be noted.
We'll see if the price comes down at some point and I'm likely to throw it back in.
It's always super unfortunate when stuff like this happens; I wonder if something like Elvish Warmaster could be a decent shout? Yes, it's a two drop, and it seems like you're looking for something more akin to the top end of the Selesnya tokens deck, but the card seems like it could be powerful in your environment. It's a great mana sink, has good synergy and is roughly $1. As an added bonus, the art fits the vibe of your cube. Love the Podcast.