Classic Cube - Modified
(560 Card Cube)
Classic Cube - Modified
Art by Todd LockwoodArt by Todd Lockwood
560 Card Cube0 followers
Designed by RawrGuthlaf
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Modified from CLASSIC CUBE, The version that was last updated: 1 Jan 2024
Please visit the original for information about them, I am very grateful to have found this list and most credit goes to them.

๐Ÿฅ‰ Classic Cube Modified! ๐Ÿฅ‰

I have copied this cube and made several modifications, but the original synergies remain intact. I also made some tweaks so Orzhov is more viable. And of course, I made changes to include some personal favorites from my childhood. Who wouldn't? :)


Nostalgic Aesthetics + Contemporary Design.


Behold! A Cardboard Time Machine to MTG's Golden Age โ˜€!

'97 Frame (๐ŸŒด Mirage โ€“ ๐Ÿฒ Scourge) is the main constraint, with a few inclusions that are even older. No modern retroframe printings muddying the waters. Only the pre-8th card pool that's no longer expanding.


KEY INFO
ARCHETYPES

1. wu TRADITIONAL CONTROL ๐Ÿ”— Example Deck
Neuter them with sweepers, counters, defensive removal and control magic while potentially leveraging enchantment recursion.


2. ub REANIMATOR CONTROL ๐Ÿ”— Example 1 ยท 2 ยท 3
Cycle or loot away a finisher, then resurrect it ahead of schedule. Draft the reanimates first!


3. br BLITZ AGGRO ๐Ÿ”— Example Deck ยท 2
The cube's most aggressive creatures and excellent removal, along with recursion tools .


4. rg PONZA MIDRANGE ๐Ÿ”— Example Deck ยท 2 ยท 3
Accelerate into land destruction using your mana elves, while deploying cheap threats. Ensure a critical mass of mana denial cards (8+ ideally), not forgetting those that are lands / artifacts.


5. gw GO-WIDE MIDRANGE ๐Ÿ”— Example 1 ยท 2
Frequently Naya, sometimes Bant. Muster a wide board with tokens, then pump and swing. Early plays are mana elves or tappers usually.


6. wb REMOVAL-HEAVY CONTROL ๐Ÿ”— Example Deck ยท 2
Generate card advantage by destroying their creatures with 2-for-1's and utilize ETBs + recursion engines to dominate the late game!


7.ur BURN TEMPO ๐Ÿ”— Example Deck ยท 2
Beaters and burn to knock down life totals and cheap interaction to control the game.


8. bg THE ROCK ๐Ÿ”— Example Deck
Pulverize the opposition with value-heavy plays, resilient threats and stellar removal.


9. rw WEENIE AGGRO ๐Ÿ”— Example Deck
A flood of angry one- and two-drops, complemented by anthems and burn.


10. gu TEMPO MIDRANGE ๐Ÿ”— Example Deck ยท 2
Plenty of interaction coupled with robust / evasive beaters and countermagic.


11. rgx SPELL-BASED RAMP ๐Ÿ”— Example 1 ยท 2 ยท3
Purge the board with sweepers, while ramping into late-game monsters.


12. w MONO WHITE WEENIE ๐Ÿ”— Example Deck
All about that 1, 2 , 3 aggro curve-out, powered by anthems. Pick mana disruption highly!


13. u MONO BLUE CONTROL ๐Ÿ”— Example Deck
Draw-Go, with copious counter spells, control magics and smugness! Big flyers to mop up.


14. b MONO BLACK MIDRANGE ๐Ÿ”— Example Deck
Plenty removal, fast-paced clocks and recursion. Just don't bleed to death.


15. r MONO RED AGGRO ๐Ÿ”— Example Deck
Maximum speed, maximum consistency, maximum goblins. 20 to 0, you know the drill.


16. g MONO GREEN STOMPY ๐Ÿ”— Example Deck
Bulky threats, ahead of schedule. Very limited interaction, so end things quickly.

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