Design philosophy: Lean into the meme that players never run out of action. These are cards which encourage new cards available to players. This can come from cycling, looting, rummaging, impulsive drawing, or just old fashioned card draw.
cards added so far:
enters draw a card
Investigate
play/cast from top of library
satyr wayfinder effects (look at top x cards, put on in hand) (this maybe got the recruiter effects too)
explore
monarch
non-enters cantrips
blitz
cycling
Future ideas/adds
recruiter (look at top cards of library, put one in hand like duskwatch recruiter)
adventure / channel
mechanic that include drawing?
scry
surveil
junk tokens
blood tokens
map tokens
lands! Surveil lands. karoos. spheres. cycling lands (bicycle, triomes)
lukewarm:
lesson/learn (why: feels too parasitic, the lessons don't draw cards)
then:
evaluate emergent themes, add supplemental cards like Cycling Rift, drake roost