This cube is designed as an introduction to cubing for players that don't want to have to invest a lot of wildcards into the
experience. As such it has the following limitations: * Only commons and uncommons, as to not use rare or mythic wildcards
It was built by adding all cards that fit those restrictions then trimming cards in the following catagories: * Cards that don't
make sense in singleton (Seven Dwarves, Whisper Squad)
Draft is likely to feel more like Chaos than traditional cube: raw card power with only pockets of incidental synergy. Themes that
overlap between sets will be stronger (Escape/Cycling, Draw 2/Cycling, Non-human, etc) than isolated mechanics (Knights,
Constellation, Mutate).