Cloned from Farm Cube (360 Prime)
Cloned from Farm Cube
Cube guide:
-singleton cube with no Planeswalkers or fast mana (no rituals, moxen, etc)
-cards are high synergy and/or efficient instead of being game-ending bombs
-color pairs are supported with 3 duals of each pair, enemy manlands, allied slow fetches, and 5 basic land fetches
-the few colorless artifacts have an emphasis on smoothing mana/draws
-two color gold cards support major and minor color pair synergies as outlined below:
WU-enchantment/blink control/tempo (Momentary Blink and Elite Guildmage backed up by Oblivion Ring and Counterspell, or just put Staggering Insight on Beloved Chaplain)
UB-midrange/control reanimator (discard Dinrova Horror or Bookwurm to Dihada’s Plot and Zombify it, or Planar Incision Faceless Butcher with the trigger on the stack)
BR-aggro/midrange reanimator (Bloodtithe Harvester into Blightning into discard Swift Warkite then cast Victimize to bring your whole graveyard back)
RG-Landfall Domain (ramp into Grove Rumbler with fixing from Wood Elves and Nature’s Lore and crush with Landfall triggers)
GW-Enchantress (Satyr Enchanter and Mesa Enchantress draw you cards while you Voltron with Armadillo Cloak and All That Glitters and Cho-Manno’s Blessing)
WB-Value Blink/Reanimator (Flickerwisp Basilica Bell-Haunt and drain out the opponent with Underworld Coinsmith, or just 2 for 1 them into the ground with Ravenous Rats and Hero of the Dunes)
UR-Spells (Monastery Swiftspear and Wing Commando backed up by Make Disappear, Chain Lightning, and Beacon Bolt, with Crackling Drake or Tolarian Terror to finish the game)
BG-Midrange Reanimator (Fatal Push and Nezumi Informer into Binding the Old Gods and Spiritmonger, with Dread Return to bring back anything big they manage to kill)
RW-Aggro Equipment (Lightning Helix powers up Electrostatic Infantry while For Mirrodin! equipment gives you sticky threats)
GUx-Big Mana Domain (fix with Harrow and survive to the endgame with Frilled Mystic, channeling Colossal Sky Turtle, and various splashed removal, then stabilize off Zendikar’s Roil and kill with a splashed Blaze or reanimating landcyclers with splashed Diabolic Servitude)