Cloned from Elliot Raff's Stack - Magic Ascended Deckbuilder
Cloned from Magic Ascended Deckbuilder
Welcome to the Magic Ascended Deckbuilder! This is not a cube. This is a deckbuilding game similar to Ascension that uses many of the core rules of Magic: The Gathering and the MTG game pieces. Let me start with the core rules:
END OF TURN PROCEDURE
Other than that you are playing Magic. It's surprising how much the game still feels like Magic even with this many rule changes. The win conditions are mostly haste creatures, going wide with tokens, control, and burn spells. Because the deck cycles you can use the same few threats over and over.
The market deck is decidedly not color balanced but mostly doesn't need to be. Also because the hand size is still 7, cards costing 7 or less can be purchased fairly quickly and easily in the beginning of the game. These cards get much harder to cast as you add more non-lands to your deck unless you focus on permanent sources of mana like ramp creatures and Seer's Lanterns. I'm still working a lot on balancing the environment and I hope other people take this idea and build off it with their own lists. I have tried to find all the "cute" cards that interact in interesting ways with this ruleset. The big exception is exiling. I found that it was hard to find card effects which were costed appropriately for exiling in this style of game.