An experiment in designing an extremely degenerate environment, inspired by Corey Murphy's "15 Card Highlander" cube. Drafted in two packs of 10, final deck size is 15 cards total. It's an attempt to explore broken and unfair mechanics that I don't think are reasonably viable in a draft environment under normal circumstances. The only additional rules change (aside from the novel deck size constraints) is that you do not lose to drawing from an empty library.
Supported ArchetypesEven though it's aiming to be an extremely degenerate environment, some cards are excluded for power level reasons, either because they don't contribute to a specific strategy and don't require a specific kind of drafting or deck construction, or they are just too powerful (aka don't have enough ways to be stopped):