Do you enjoy that sweet feeling when you build some janky value engine and start burying your opponent in card advantage? Do you like long back and forth games with ton of decisions? Engine cube is here for you!
Main Goal: Maximize Player Agency! Less luck, more skillThere are no set in stone archetypes for you to just follow. You will have to make hard decisions each pick in order to create your unique pile of fixing, interaction and engines!
ThemesYou won't build any good stuff piles in this cube: there are no easy card advantage spells like Mulldrifter or Kolaghan's Command. In order to get some card advantage, you'll have to exploit the synergies in the following themes:
LandsAll of these themes can be mixed and matched for maximum value, for example:
In lands, you'll find full cycles of fetches, triomes, cycle lands, thriving lands, vivid lands, bouncelands, shocklands and canopy lands.
In spells, you have green stuff, talismans, signets, single-use fixers and plenty of treasure makers.
You can definitely play a three color deck with a splash for fourth, just don't forget to pick up the fixing during the draft!
RemovalYour opponent will also be trying to build some value engines, so pick up some answers: