Cube Goals:
Lands Rule Modification:
Each player begins each game with an emblem which reads: "Whenever a land enters the battlefield tapped and under your control, if you played it or if it entered the battlefield as a result of an ability of a land source, you may pay 2 life. If you do, untap it."
Cube Design Stages:
Other Notes About the Environment:
Infect
Comprised of core "Infect" cards such as Glistener Elf, supported by Toxic cards which act as a bridge between infect and other archetypes. Single card enablers also included to boost the strategy such as Triumph of the Hordes & Glistening Oil.
Primary: , Secondary:
, Tertiary:
.
Enchantments
Accrue card advantage and overwhelm your opponent with enchantment creatures, enchantment based removal and constellation effects.
Primary: , payoffs located in WG with enablers in all colours.
(slow) Reanimator
Low MV "value reanimation" and high MV "fatty reanimation" are both possible here. Pitch some fatties into the yard and get them on the board early for maximum devastation.
Primary: , Secondary
Proliferate
Synergising with infect, -1 counters, +1 counters, planeswalkers and Sagas. Proliferate helps give a support and enhance many of the cube's key themes and strategies.
Primary: , Tertiary support in:
Modified
With a wealth of counters, auras and equipment running around, keyword "modified" feels well at home here.
Madness
Light support for madness, supported by the cross pollinating from reanimator.
Primary: , with a few discard enablers in
.
Tribal
Combo
Outside of slow reanimation, there are a few combo packages available:
Stuff I didn't include in Agile, can I make it work here?:
Death/Return enchantments for blink style triggers
need to get some evasion enchantments in. give the team menace or alternative
Tagging for parasitism:
p0 - This card's baseline is good in most decks.
p1 - This cards baseline is serviceable in most decks. Improves in the "right" deck.
p2 - This card's baseline is poor in most decks. Improves massively in the right deck.
p3 - This card really shouldn't be played in the wrong deck.
Currently have duplicate tags on some cards because I can't decide if the baseline of divination is good enough to rank tezzeret's gambit or Infectious Inquiry a p0 or p1
Creature baselines:
P/T equal to MV = serviceable. e.g. Viral Spawning gets a rating of p1, as a serviceable 3/3 body for 3 mana, with upside requiring investment into the strategy.
Cards can achieve a lower P rating by: