Players draft 5 boosters of 15 cards. Then proceed to build a 60-card commander deck. Ideally designed for a pod of 4 people but can support up to 6. Usual commander rules apply.
The cube's central theme is artifacts. Apart from the artifact themed commanders, many other archetypes will utilize artifacts indirectly. For example: UW flyers will use Thopter tokens, Aristocrats will use Servos and Myrs, Voltron commanders will use equipments and so on.
HOUSE RULES:
REGALIA STAND-INS
The regalia corresponding to Plains/Island/.../Forest reads:
"Add /
/.../
to your commanders' mana cost"(it increases the mana cost by 1 but also lets you splash that color).
The regalia corresponding to Wastes reads:
"Note the name of a card in your pool. You may put this card in your deck regardless of its commander identity. You may spend mana of any color to cast this card."
2 CARDS - 1 SLEEVE
Cards that refer to other cards come in the same sleeve. Commanders with 2 or more colors also come together with an extra card that would fit into their deck.
When one is drafted, both enter into your draft pool.
The list of pairings is the following:
Godo, Bandit Warlord - Tenza, Godo's Maul
Nicol Bolas, Dragon-God - Dark Intimations
Gate to the Afterlife - God-Pharaoh's Gift