Cube v.1.2
(360 Card Cube)
Cube v.1.2
Cube ID
Art by Mark TedinArt by Mark Tedin
360 Card Cube0 followers
Designed by Afrochiapet
Owned
$82
Buy
$62
Purchase
Mana Pool$95.10

The underlying philosophy for this cube is to have simple mechanics so that everyone feels like they have a chance to compete.

We do not want to include mechanics that require additional tracking or too situational of a setup. More complex mechanics would
need a good portion of cards to give it decent representation. Otherwise it will feel like a floating card when you pull it. The
main focus of non-core mechanics is for card advantage (scry, surveil, cycle). The hope is that any player can play without
knowing set-specific mechanics. If they have to look it up twice, then it’s too complicated.

This is not definitively a peasant cube, but we may move in that direction depending on card quality. The current philosophy is
that rares/mythics can be included as long as they are NOT considered bombs. We’re trying to stay away from a “draft it and you
win” mentality for this version of the cube. Included rare/mythics should require additional card support or come at a price (i.e.
high cost or additional requirements to function). The cards on the list so far try to fit that bill but are open to discussion
for removal.

Anyways, here are the current color functions/pay-offs in this cube so far. Italics indicate my notes on pending cards.

Colors

Blue

Draw

Plays during opponent’s turns

Return to hand/disables

Counter-spells

Artifacts (light – could use more support)

Green

Ramp

Big creatures

Riot? (pending decision to keep)

Black

Graveyard

Big creatures with drawbacks

Direct removal (need board clear?)

Red

Creature aggro

Spells aggro

Direct damage

White

Lifegain

Tokens

Removal/enchantments

Colorless

Splash

Color payoff

Fetch lands

Artifact payoff

Color Combinations (Multi-color cards that support play styles)

Shooting for 4 cards in each 2-color combination.

U/W

Tempo

Fliers

U/R

Tempo

Spell pay-off

Draw pay-off

U/B

Discard

Flexible removal

U/G

+1/+1 counters

Big creatures

B/W

Control

Token generation

Vampires

R/W

Mentor

Tokens

*Need more cards

B/R

Menace

Damage payoff

*need better payoffs imo

B/G

Graveyard payoff

Creature death payoff

G/W

Enchantments

Token payoff

Misc notes/needs for the cube:
Potential sideboard options:
-Ravnica Allegiance mythics
-WotS God-Eternals
-GoR mythics

https://docs.google.com/spreadsheets/d/1JbVOBugSYj7rtMVytX7NzrZt03JGI7ud5G3ZuQFuus0/edit?usp=sharing

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