This is the easy version of our main cube.
It contains no cards with keywords, so everything is exaplained on every card (I think!).
This cube hopes to allow players to get in lane, pick two colours and generally end up with a similarly powered deck to everyone else at the table. There is significant redundancy, hopefully creating a powerful but forgiving environment.
As for games... they should be reasonably fast.
Life totals go down, rather than up. Lands, talismans, etc... it all moves the game towards an end.
I hope that the cube mostly functions as an interactive toolkit for creating decks I didn't plan for.
Of course, I do expect some decks to exist... here they are...
Mono decks will be pretty boring...
W - weenie
U - probably doesn't exist
B - midrange with great removal
R - aggro with a dragon on top
G - midrange/ramp
WU - control/fliers maybe vehicles artifacts/tinker?
WB - aggressive value creature deck with good removal
WR - aggressive small boys
WG - +1/+1 counters value
UB - control
UR - spells matter
UG - counters matter
BR - everyone discards/loses life/dies
BG - graveyard matters, value, ramp
RG - aggressive zoo thing (can add white)