Dungeons, Dragons, and Dragons in Dungeons
(360 Card Cube)
Dungeons, Dragons, and Dragons in Dungeons
Art by BromArt by Brom
360 Card Cube2 followers
Designed by squidben
Owned
$454
Buy
$337
Purchase
Mana Pool$450.06

Here's a cube built around a variety of cards that I primarily acquired for Commander. Included are some cards from Deck Maker's Toolkit 2020, a couple of jumpstart decks I've bought, and other series I thought would be fun in a draft environment.

Below are a few of the supported archetypes/places I'm thinking of developing further:

w : Venture into the Dungeon/Angels (Planning more Stax/Tax effects)
u : Card Draw/Wizards
b : Graveyard/Vampires
r : Dice/Goblins
g : Land Ramp/Elves

Azorius wu : Flying/Blink
Dimir bu : Control/Surveil
Rakdos br : Disruption/Raid
Gruul rg : Ramp/Scam
Selesnya wg : Tokens/Enchantments
Orzhov wb : Aristocrats (Life Ping)/Lurrus
Izzet ur : Spellslinging/Tempo
Golgari gb : Aristocrats (Value)/Reanimator
Boros wr : Equipment/Aggro
Simic ug : (+1/+1)/Ramp

Cube is also built to support AFR Class Enchantments, including the Battle for Bauldur's Gate's Artificer Class, since it's built to be attractive for D&D players as well.

Land Cycles include Vivid Lands, many copies of generic fixing effects.

Other cycles include one planeswalker per color ID/colorless (except blue, which runs a second Jace in Vryn's Prodigy form), Dragons from AFR, and Adventures from WOE.

As said above, this is mostly built out of old commander decks that I augmented with some cards I already had and some bought to round out the cube, and a few drafted in recent standard sets, and the balance is still a work in progress (thinking of adding more aggro R cards and maybe a Simic ramp/landfall package?), but hopefully will build a fun draft night!

Most recently updated post FDN!

In February’s draft, another newcomer ran away with the wins. Kyle’s deck was a classically built Golgari midrange strategy, aptly named BREAD (Bombs, Removal, Evasion, Aggro, Duds). The decks in slots 2-4 all finished around .500 by win percentage, with strong showings in colors you’d expect (Black and Green). Colin’s “Enchilada Rising” used Orzhov in a midrange shell of small creatures and big removal, Aidan’s Gruul deck “Femurbreaker Ibex” was a standard Red/Green combo of ramp/bombs/combat-tricks, and John’s “Captain America: Brave New Budget Crisis” was a Jeskai tempo deck that slung spells to stay on the board. The biggest losers were a pair of Esper decks by Ellie and Ben, each trying to outvalue the other in slightly different ways (Ellie’s “I crash my car into you” tried to use the new blue artifact package, while Ben’s “Goin’ Rogue” was a Lurrus deck w/o drafting Lurrus). Each ran out of steam before getting much going, and probably could have made one good deck between the two piles. No new draft data will be coming in March, but there will be some new card additions anyways with the goal of bolstering Blue/balancing the # of mythics available to 1/pack.

All-Stars:

  1. Wildwood Scourge – A bit of an unassuming creature given its performance in prior drafts, this X+G cost Hydra scaled well in Kyle’s BREAD deck.
  2. Craterhoof Behemoth- Consistent endgame bomb for Green Decks.
  3. Llanowar Elves – The staple 1 drop ramp of the cube.
  4. Gelatinous Genesis – Another X payoff for BREAD, this sorcery makes a massive board to set up for Craterhoof.
  5. Joraga Treespeaker – Another premium 1 drop dork.
  6. Ghalta, Primal Hunger – A 12/12 that can come down for as little as GG on a full board.
  7. Mindstab – A mid-game discard tool that can cost as little as one B if set up correctly swung value in favor of BREAD.
  8. Grow from the Ashes – Flexible ramp for the early-mid game
  9. Status // Statue – A flexible instant that can add a +1/+1 counter and deathtouch or remove a creature for BREAD.
  10. Spark Harvest – Creature removal that can cost as little as a mana and a creature sacrifice in a deck that generally likes having sacrifice fodder around.

Duds:

  1. Knight of the Ebon Legion – Usually a premiere B one drop, this time it just didn’t support Goin’ Rogue’s gameplan, such that it was.
  2. Mentor of the Meek – Inopportune draw order left this as usually nothing more than an understatted beater.
  3. Zahur, Glory's Past – A new sacrifice engine for Goin’ Rogue, Zahur didn’t quite kick the aristocrats deck strategy off.
  4. Sevinne's Reclamation – Small-scale reanimation didn’t work effectively in Ben’s deck.
  5. [[Reassembling Skeleton – See above.
  6. Ardenvale Tactician – A tap down at instant speed+a French vanilla seems pretty good, but it didn’t quite have the juice for a deck that needed to go fast.
  7. Ranger's Hawk – A lack of opportune times to venture into the dungeon meant this was effectively a French vanilla flier as well.
  8. Order of Midnight – The same problems with the previous two cards persist here as well.
  9. Tocasia's Welcome – A once per turn draw engine for small creatures is great when games go long. However, most of the rest of Goin’ Rogue did not support that deck speed.
  10. Apprentice Necromancer – Another reanimation tool, but one that needed home in a deck of bigger value bombs.

Sleepers:

  1. Ramos, Dragon Engine – Kyle used Ramos as yet another bomb in his BREAD deck as a beater that grows with time.
  2. Decree of Pain – A flexible board clear for BREAD that could hit small creatures or large depending on the situation.
  3. Jarad, Golgari Lich Lord – Jarad has redeemed himself, providing another growing beater and a sacrifice outlet for BREAD
  4. Ironroot Warlord – The first appearance on this month’s list from Colin’s “Enchilada Rising,” a Selesnya beater that rewarded Colin going wide.
  5. Woodland Champion – Another scaling beater for ER that rewarded going wide with a big creature.
  6. Goldvein Pick – Combat orient ramp to support BREAD
  7. Gateway Plaza – Color filtering for BREAD
  8. Jungle Hollow – Color fixing for BREAD
  9. Deathrender – A powerful weapon that continues to pull new creatures from hand into play, supporting the bomb-heavy strategy for BREAD.
  10. Sorcerer Class – A strong support card for John’s “Captain America: Brave New Budget Crisis,” Sorcerer Class was mostly used as draw/ a backup win-con.

HoF:

New/Returning Cards:

Leaving:

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