Calling all Chafficionados! The official cube of the Draft Chaff Podcast is here!
We scoured the archives for as many fan-favorite limited cards, decks, and strategies as possible, and this is the result: a cube made entirely of draft chaff.
So... what is draft chaff?
The definition we used as a guideline for building the cube is this as follows: any card that could be reasonably found left behind on the table after a draft is fair game. This gives us the opportunity to include cards that were once constructed staples, but draft chaff in a reprinting.
The result is a cube of pure chaff. The average cost per card? Just 22 cents! We know you'll find many of your old favorites in here, and maybe you'll discover some new favorites, too. Happy drafting!
With this revision, we've expanded the cube from 360 cards to 540, giving us more room to flesh out archetypes. The archetypes have shifted to provide a more unique, interesting, and enjoyable draft (and gameplay) experience.
In v2, we received feedback that archetypes were too narrow which left the draft experience too "on rails" for many drafters. We're hopeful the expanded card pool and reworked archetypes have solved this issue.
Check out a primer on each of the archetypes! They have been meticulously designed using Vector Theory to ensure both viability and variance. We've purposely left out some archetype/card interactions in the primer. You'll have to draft the cube to find them all!
VectorsVersion 3.0 contains archetypes you can't find in any other cube. You read them right: We updated GW into "Twin," a vector focused on infinite combos. We updated UR from simple spellcasting to "Freecasting" huge spells. Expanding to 540 cards allowed us to give the struggling green decks room to find themselves, such as RG Enrage and UG Flash.
Signpost CardsVector/Archetype | Card 1 | Card 2 | Card 3 |
---|---|---|---|
UW Flicker | |||
UB Discard | |||
RB Madness | |||
RG Enrage | |||
GW "Twin" | |||
WB Aristocrats | |||
BG Spiders | |||
UG Flash | |||
RB Freecast | |||
RW Heroic |
We also have a handful of other supported archetypes... but we'll let you figure those out ;)
AchievementsWe've included some achievements for this cube as well. Whether it's killing a dinosaur with a meteor, winning the game at a turtle's pace, or going infinite in a million ways, there's no shortage of nonsense.
Achievement | Description |
---|---|
To Infinity... | Make infinite tokens |
...And Beyond | Gain infinite life |
...And Then Some | Deal infinite damage |
...And Then Some More | Make infinite mana |
ZAP! | Deal 20 damage directly to an opponent using an instant or sorcery |
Big Braaaaains | Have a 7+ mana value creature in play on turn 4 |
Crisis Averted | Counter or exile Bearer of the Heavens |
And I Cannot Lie | Win a game dealing "butt damage" |
Ludophobia | Win via an alternate win condition |
Slow and Steady | Deal "butt damage" with Meandering Towershell |
Flavor Fail | Control nonland permanents from 10 different Magic sets |
Extinct | Destroy a dinosaur with a meteor |
No Gates No Glory | Win a game with a monocolored deck |
Overdraft | Win a game by targeting an opponent with Sign in Blood |
Kitchen Nightmare | Spill the Hot Soup |
Crab Rangoon | Control both Scuttletide and Drake Haven |
Blue Burn | Deal lethal damage using Vapor Snag |
What the Hellion? | Create 10 Hellion tokens in a single turn |
Art of the Deal | Have your Deal Broker deal accepted |
Gotcha! | Counter a spell with 0 blue cards in your deck |
Till Undeath | Reanimate a cute couple |
Unseal the Deal | Trigger the second ability of Sarkhan's Unsealing |
The Lich | Win a game with Lich's Mastery under your control |
Conspiracy Theorist | Win a game with a Conspiracy in your command zone |
Dino-Storm | Trigger an Enrage ability 2+ times using Grapeshot |
Cars 2 | Crew a vehicle with another vehicle |
...Really? | Have 10 cards in your graveyard, but not Delirium |
Clocksmasher | Win a game while by breaking a timing restriction (courtesy of Ratafia) |
For Glory | Deal 20 combat damage with a single creature in a single turn (courtesy of PessimisticCorn) |
Want to see how we did it? Check out the Draft Chaff Twitter to make your own copy of our Cube planning sheet.
Let us know if you have any comments or requests over in our discord! This cube is constantly evolving, so don't forget to follow us and join our Discord for updates! https://discord.gg/P4wQqGd
Hey Chafficionados!
About time I update you with some thoughts on the ever-changing Draft Chaff Cube! I'm proud to say that The DCC was a hit at CubeCon, and we're hoping to run it back next year (I'm hoping to run back my record, too- I was just shy of Top 8!).
I've been collecting feedback, and there's only one real issue players have raised: Conspiracy cards just aren't that fun to play with. The goal of their inclusion was to give a home to cards that otherwise would never see play again, and while that was achieved, it turns out these cards are either just too good or just too bad for a 1v1 game (unlike their original 4-player format).
The 5 conspiracies are out! They're being replaced with some cards to infuse even more fun into each color, including a few "Draft-Matters" cards that are from Conspiracy! These underrepresented cards have a home, and the format is a bit more balanced, too. Not too many changes from the last few sets- Duskmourn and Aetherdrift have some parasitic mechanics, and while Foundations is a fantastic set, the power level is mostly a bit low for this cube. Now, meet the newcomers, three of which do a decent impression of Teleportation Circle: