Dominaria Remastered was a masterclass of set design. The draft experience had incredible contrasts of "What is this junk?" and "This card is broken!". Drafts feel like kitchen-table magic, and reward synergistic decks.
The established archetypes are:
Azorius Flicker; Dimir Control; Rakdos Zombie/Goblins; Gruul Cycling; Selesnya Threshold
Orzhov Life Gain/Loss; Izzet Storm; Golgari The Rock/Midrange; Boros Auras; Simic Ramp
The Dominaria Remastered Remastered cube uses 4x commons, 2x uncommons, 0-2x rares, and 0-1 mythics, preference to old-border and original printings where possible. Each pack has one random foil rare/mythic seeded, and 14 other cards shuffled from the remaining shuffled/unseeded cube (commons, uncommons, rares and bonus). Some packs may have more than one rare - That's okay! Sometimes you get a spicy booster with multiple rares in real life too! Drafts tend to be self-correcting, and the power level of many rares is comparable to uncommons.
Bonus SheetIconic cards that 'feel' like they fit in the cube have been included on a bonus slot.
A number of low-impact cards have been replaced with more interesting effects.
Some cards have been down-shifted in rarity & frequency - most notably rare and uncommon lands. Some last-picked higher mana-value commons have been upshifted in rarity/reduced in frequency. One set of commons in each colour has been increased to 5-of.