Celebrate the plane of Dominaria through engaging game play and nostalgia hits using multiple retail adjacent modular cubes that can be played separately or together.
Generate mana and powerstones to relitigate the brothers war or utilize that power and find another path to victory.
Adversaries focuses on making artifacts matter - whether by generating mana for war machines, generating triggers when artifacts enter the battefield, sacrificing them for value, or rewarding you for focusing on the eradication of artifice.
Game play speed is intended to be aligned with a medium speed retail draft environment. While there are ways to end a game fairly quickly, players are likely to be rewarded for spending some effort to establish their mana or setup their game plan.
While it is intended that two color decks can be built in multiple ways, and that three color decks should be reasonable to put together based on the mana fixing and removal, below are recommended default draft plans for first time players.
: Historic Matters Aggro
: Reanimation Control
: Artifact and Creature Sacrifice
: Artifact Ramp
: Artifice Destruction and Artifact ETB Effects
: Historic Matters Midrange
: Powerstone Matters
: Removal and Battleships
: Aggro Artifice Destruction
: Artifice Destruction and Tempo
Refer to the Dominaria Modular Cube - Anthology for additional details on the cube design and philosophy.