Pick a Tribe, pick a Shard and draft.
Main tribes: Zombies, Merfolk, Elves, Goblins, HumansSecondary tribes: Rogues, Wizards, Shamans, Warriors, SoldiersMinor tribes:
Allies, Dragons
The tribes cover all 5 shards and include plenty of creatures that have multiple types so that even if only one person in a draft
is going after a particular tribe plenty of picks will still be contentious. With several cards that allow you to choose a
creature type and every changeling there's enough support for a tribe even if everyone at the table picks the same ones. It also
allows for the odd 5 color draft too. Removal and power is focused primarily in multi color to hopefully push people away from
just a single color. A substantial amount of cards also went to mana fixing which prioritizes shards over guilds to further push
the draft in 3 colors.