Newest iteration of my Pauper 360 cube. General goal is to be new player/returning player friendly.
This means reading the card should explain the card, so no mechanics that rely on the card frame alone to convey how they work eg adventures and split cards. Similarly, I'm trying to avoid extra information that could lead a new player to think that they are missing information when they are not. This means no cards that mention planeswalkers or cards that have trinket text that could theoretically be meaningful in other environments.
I'm also trying to avoid memory issues during draft and gameplay, so no DFC or mutate cards (mutate just has too many corner cases).
Additionally, the power level is a little lower so there's no ponder, preordain, bolt, 1cmc dorks, pestilence, ect...
Archetypes are very loose, you should be able to figure them out in the draft.