I would like to thank my friends who have spent countless hours discussing aspects of this cubing project and for the many, many trades I have conducted to get this project up and running! The revamped cube project has been a vision of mine for a while and I am super happy at how far it has evolved with the help of many others!
This cube by far is my biggest and greatest MTG project to date! The goal of this project was to provide a seamless drafting experience akin to traditional MTG drafts, focussed around the EDH format. A curated list of cards that fit into well-known deck archetypes, and the inclusion of EDH staples make games feel like the typical EDH experience. This cube encourages engaging deck-building through its careful card selection that has, in practice, translated to subsequent games replicating the fun of EDH many players can relate to. Games are often full of meaningful interaction, have decks that have focussed strategies, and reward players with drafting experience whilst not punishing players who have never drafted before. Card familiarity within the cube makes the drafting process simple for well-versed and newer drafters alike, and the archetypes supported in the cube crossover slightly, aiding the deck-building experience.
"The landscape shimmered and I felt a chill breeze. When my vision cleared, I found myself alone among the corpses of my fallen friends." - Journal found in Numai
The blink/flicker strategy takes advantage of permanent cards with strong ETB effects, utilising spells such as Ghostly Flicker, Flicker of Fate, and Ephemerate to retrigger their ETB effects, increasing advantage and building value.
"Nothing is truly your own. It is his, whether you know it or not." - The Seer's Parables
The theft strategy is aggressive, heavily rewarding dealing damage to opponents to steal spells and/or draw cards. Powerful spells such as Extract Brain and Silent-Blade Oni steal directly from opponents' hands, whilst Evil Twin, Mirrormade, and Thieving Skydiver steal/copy permanents directly from the battlefield.
"Life grows everywhere. My kin merely find those places where it grows strongest." - Nissa Revane
The go-tall stompy strategy is supported by powerful spells such as Atalan Jackal and Mina and Denn, Wildborn which ramps into large threats. Supporting cards such as Fires of Yavimaya act as team enhancements whilst also providing a way to win the game through sheer combat.
"There will come a time when the only prey left will be each other." - Ulrich of Krallenhorde Pack
The go-wide token strategy beats down opponents with an onslaught of creatures. Utilising anthems and combat tricks to buff its armies, this strategy makes it difficult for opponents to defend. Notable cards supporting the go-wide strategy of tokens include Tendershoot Dryad, Elspeth, Sun's Champion, and Mirror Entity.
"Vanya Falkenrath's paintings are astonishing. How does she manage to achieve such rich crimson hues?" - Stefan, art critic
Aristocrat strategies sacrifice permanents with death triggers or to trigger death or LTB triggers to generate greater value. Dictate of Erebos and Doomed Artisan are great support cards for this strategy. Artistocrats often make dark deals in exchange for a bigger payoff, or to deny your opponents of resources.
"I'm not sure we can outlast them, Captain. Their ammunition appears to be lava, Captain." - Stubert, pirate gunner
Spellslinger decks utilise cheap /
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cantrips to generate early-game value. Racking up a storm count to cast powerful late-game spells such as Mind's Desire or controlling the game with countermagic are some of the many aspects of Magecraft the spellslinger strategy utilises.
"My child grew from rot and ruin, yet she bloomed." - Multani
The morbid strategy of the reanimator makes use of all player's graveyards, casting spells and reanimating creatures directly from the grave. The graveyard is seen as a resource for reanimator strategies and often rewards players for putting cards into the graveyard. Supporting cards for this strategy include Deathbloom Ritualist and Old Rutstein.
"Captain, your units are the tip of our spear. There is zero room for failure." - Jirina Kudro
This archetype is centered around combat aggression, often including an equipment subtheme to buff its best creatures. The Boros aggro strategy often makes use of creatures with attack triggers, combat tricks, and Myriad to break through opponents' defenses. Cards supporting this archetype include Legion Loyalty, Duke Ulder Ravengard, and Deflecting Palm.
"With the frequent mutations, predator-prey relationships seem to change every moment. I already like it here." - Vivien Reid
This strategy wants to ramp into large threats and make them bigger with +1/+1 counters. Supporting cards for Simic counters care about the manipulation of counters and the power/toughness of creatures. Notable cards in this strategy include Master Biomancer, Fathom Mage, and Momir Vig, Simic Visionary
"Holy places are no longer sanctuary from death, and death is no longer sanctuary from anything." - Thalia, Knight Cathar
The Rakdos sacrifice/discard group-slug strategy wants all players to sacrifice permanents or discard cards to gain value. Notable cards in this strategy include Juri, Master of the Revue, Stormfist Crusader, and Mayhem Devil.
Players all begin the draft with all 5 of the "Starter Cards" (outlined below)! These cards fix drafting discrepancies and contain cards synonymous with the EDH format, replicating the classic feel of Commander in a drafted format.
Players begin by drafting one single pack of 20 cards from the Commander Pool. Players then move onto 3-5 packs of 20 cards from the Bulk Pool (the more packs you draft, the higher the power level of the draft will be - for my playground 4 of these packs is perfect!). Finally, players draft a single pack of 20 cards from the Mana-Fixing & Utility Lands Pool.
This adapted method of drafting makes deckbuilding simpler and makes the drafting process more focussed. Newer drafters are punished less by having early access to a large Commander Pool at the start of the draft, whilst more experienced drafters can more easily tailor their decks to fit their chosen Commander's strategy!
Starter CardsEach player starts the draft with the following cards: