Cloned from Dagron Cube
Archetypes are more of a guide than how it necessarily plays out. Wanted the ability to have a good deck even if you don't end up
going all in on the archetype.
General Archetypes:
GW: enchantments
UW: tempo fliers or control
UB: grindy control/Reanimator
BR: discard/aggro
RG: midrange goodstuff/land sac
WB: aristocrats
RW: aggro/heroic
GB: graveyard
UR: Prowess/spells
UG: +1/+1 counters