A consolidated and adapted version of my previous "Curator's Cube" list (https://cubecobra.com/cube/overview/curator). I realized that 540 was simply too large for the decks I enjoyed to reliably appear, so I've trimmed the list to 360, made some changes, and developed what I believe to be a far more cohesive list. Much of the below description is copied (but modified) from the previous version linked above, and I intend to keep this list up-to-date rather than maintaining the previous version.
The culmination of my years of cube-building, list-editing, and card-selecting! This cube is truly a unique, curated experience beyond any other. This cube focuses not on raw power but creating a cohesive and interactive draft format that allows for new combinations of cards at every turn and features great overlap between fun and impactful themes. Cards are selected based on how well they fit the goals and archetypes present in the cube. The cube includes many interesting synergies that are not immediately noticeable, and has exceptional replay value that always results in interesting and different decks.
There are many "traditional" cube strategies like ramp, aggro, and control, but there are several other widely-supported themes. Most of these themes can be found with at least minor support spread across all five colors but main support for them is concentrated among particular colors. Some of the supported themes are listed below, although there are endless combinations and deck types to discover. Most cards fit more than one theme so there are always choices and options for any playstyle. Many decks even choose to combine multiple headlining archetypes to create interesting, inter-disciplinary strategies. Each card is (or will be) tagged with the archetype(s) most applicable to it, so the filter feature is an easy way to see which cards might be of interest for each deck style.
Theme | Main Colors | Description |
---|---|---|
Sacrifice | ![]() ![]() ![]() | Sacrifice creatures and abuse cards that care about it |
Self-mill | ![]() ![]() ![]() | Fill your own graveyard and use it like a second hand |
Reanimator | ![]() ![]() ![]() ![]() | Put creatures into your graveyard and use spells to play them early |
Discard/Cycling Matters | ![]() ![]() ![]() | Discard cards to gain benefits through various effects |
Blink | ![]() ![]() | Generate value through abusing "enters the battlefield" abilities |
Spells Matter | ![]() ![]() ![]() | Cast lots of spells and benefit from them beyond face value |
+1/+1 Counters | ![]() ![]() ![]() | Put lots of +1/+1 counters on creatures and gain various benefits |
Creature Combo | ![]() ![]() ![]() ![]() | Assemble powerful plays through the use of tutors and combo pieces |
Archetype Primers
Sacrifice
The sacrifice deck seeks to create a value engine through the combination of sacrifice outlets, death triggers, and sacrifice fodder. Tokens, recursive creatures, and creatures that replace themselves when they die are of great interest for use as sacrifice fodder.
Self-Mill
The self-mill deck can take a few different forms in the cube, but the main goals are to fill the graveyard quickly and treat it as a second hand. This archetype is very deep and highly customizable to a player's own preferences and can be taken in many directions. Careful drafters could conceivably draft a deck in which every card does something from the graveyard using mechanics like flashback or eternalize. In other cases, the deck focuses on creating large threats that take advantage of the graveyard theme, and some self-mill decks can focus on delirium or similar effects that fall somewhere in between. Graveyard recursion and tutoring are also highly valuable. Some self-mill decks even win through completely emptying their library.
Reanimator
Many cubes feature a reanimator archetype as a fast combo deck, but the Curator's Cube features reanimator as a grindy and interactive archetype. The traditional reanimation spells are still present in this cube, but potential reanimator targets are somewhat toned down, and the cards are intended to function within various frameworks. The reanimator deck thrives on using reanimation spells of various kinds alongside discard outlets or other ways to fill your graveyard in order to play powerful threats early in the game. The deck can even take an artifact slant in the Curator's Cube using effects like Daretti, Scrap Savant and Goblin Welder, as many reanimator targets in the cube are also artifacts!
Discard/Cycling Matters
This archetype is one of the more straightforward archetypes in the Curator's Cube, as it revolves around the act of discarding cards, whether through the cycling mechanic or discard outlets. The deck operates by combining ways to discard cards with cards that care about it. Decks of this archetype often involve other graveyard-related elements due to wide overlap, but well-built discard-oriented decks can accrue insane value off even a single discard.
Blink
"Blink" decks, which draw their name from the iconic Blinking Spirit, revolve around taking advantage of "enters the battlefield" abilities combined with ways to repeat them. Some cards also have "leaves the battlefield" abilities which can be similarly abused. These decks typically function as powerful creature-based decks that provide insane benefits if blink spells appear at the right time.
Spells Matter
Spells Matter decks seek to play lots of cheap and efficient instants and sorceries alongside cards that care about playing them in high numbers or cards that care when they are cast. Some versions also care about spells that make creature tokens and effects that care about them. Spells Matter can take an aggressive or controlling role, and is one of the more versatile archetypes in the cube.
+1/+1 Counters
The +1/+1 Counters deck in the Curator's Cube involves many creatures that naturally accrue +1/+1 counters, which are nicely complemented by cards that make them bigger or give them abilities. Drafting lots of +1/+1-counters-oriented cards and a handful of ways to make them stronger provides a powerful midrange strategy that can easily take over games if left undisrupted.
Creature Combo
Creature Combo may be the hardest archetype to draft in the Curator's Cube, as it requires careful attention to which creatures are present in the draft and depends on finding specific cards that interact in specific ways. The Creature Combo deck in the Curator's Cube focuses on abusing creatures with persist alongside cards that "turn off" the persist ability (ex: +1/+1 and -1/-1 counters cancel out) and a sacrifice outlet. Other combos involving similar combos may be possible in the cube but this is the primary version that's been included.