The Crypt Cube
Art by Sergey Lameyko
This is the first instalment of the Argumentum series, a series of themed cubes designed by myself, that all embody different singular key themes.
You find yourself in a dimly lit crypt, scattered with curios and charms. The only light trickles down from a hole and lands upon a sigil in the centre of the room, the light traverses the cracks and pathways that make up the sigil until it reaches the epicentre, the sigil begins to glow.
A square object emerges from the sigil, slowly rising into the air. It stops. The cube begins moving towards you, going, going- until, it reaches your head. The cube opens up, and the glaring light within reveals itself, and it's secrets...
Welcome to the Crypt Cube, the cube that pivots on graveyard synergies, hate, filling, and everything else graveyard!
If you love shuffling up a dredge pile, embalming a sacred cat or just delving treasure cruises, this cube is for you.
In the overview below, i'll cover my cube goals and the archetypes that each colour combination follows.
TAG SYNTAX
"grave hate" tag has multiple sub tags
U - upside [ you gain something from using the card/cards grave hate mode ]
C - conditional [ hits certain cards ]
O - optional [ opponent can choose to hate their own graveyard (i.e. The ward cost on axebane ferox) ]
S - static [ an effect that is constant and prevents interaction with the grave (i.e. dennick, pious apprentice) ]
R - repeatable [ grave hate that can be used 2 or more times ]
FULL - [ exiles an entire graveyard ]
- A fun and synergy driven draft environment.
- Each colour combination is equally supported (with a relatively unavoidable slight skew towards black)
- Balanced and interactive games.
- Grave hate in the colors that need it, but in moderation so as to not be oppressive.