cPDH Cube - Pauper Commander Cube That's Fun
(500 Card Cube)
cPDH Cube - Pauper Commander Cube That's Fun
Cube ID
Art by Mark TedinArt by Mark Tedin
500 Card Cube2 followers
Designed by potionseller
Owned
$389
Buy
$254
Purchase
Mana Pool$312.59
Competitive Pauper Commander Cube Introduction

Pauper Commander (PDH) and Competitive PDH (cPDH) are gaining in popularity, largely due to the format's accessibility, diversity, and "fairness". If you're unfamiliar, PDH decks have an uncommon creature as their commander (does not have to be legendary) and common cards in their 99. The only banned cards are Mystic Remora and Rhystic Study. As it turns out, the distance between a PDH and cPDH deck isn't that far, and optimization of even the best performing decks is still hotly debated in the cPDH community. cPDH is my most recent fascination in Magic, so to preserve that love I'm creating the cPDH cube.

Drafting the Cube

8 players receive 3 packs of 20 cards. 18 of those cards will be common and 2 will be uncommon. Players will open their first pack, draft two cards, then pass left. They will continue drafting two cards from each pack until there are no packs to pick from, at which point they'll move onto the second pack and repeat the process, only passing right.

Deckbuilding

Players will create a 60 card deck from cards in their pools. This 60 cards includes 1 or 2 (via partner or background) commanders, and 59 or 58 common or basic land cards. Here are some important rules to keep in mind:

  • You may play any creature (common or uncommon) as your commander. At least one of your commanders must be a creature (the other may be a background).
  • You may play any card you draft in the main deck.
  • You may only put basics of your commander's color identity in your deck.
  • All single-color and colorless creatures cards have your choice of Partner and Choose a Background.
  • If Slime Against Humanity or Rat Colony are in your pool, you may put up to 8 of them into your deck.
Commanders & Archetypes

Each of the 5 colors has 5 commanders, each two-color pair has 3 commanders, each of the shards has a commander, and there is one five-color commander (Composite Golem, my beloved). Below are the two-color and three-color archetypes.

Two-Color Pairs Three-Color Pairs
  • uwg - Bant Control - Lagrella is a neat controlling blink card that lets you lock down key pieces from everyone's board.
  • gbr - Jund Sacrifice - Thrinax is a sacrifice outlet in the scamiest colors.
  • rgw - Naya Flex Rocco is a flexible tutor for your ramp and wincons.
  • wub - Esper Control - Queza grinds slower decks down.
  • bur - Grixis Combo - Cormela plays well with spellslingers and combos with some scam effects and sac outlets.
Commander Picking Strategy

Some partner pairings are extremely powerful (Malcolm & Breeches, Abdel and Street Urchin, Gut and Inspiring Leader). Since those are more rare, the dedicated two-color commanders are meant to be more powerful than a random mix of two partners in those colors.
By contrast, the three-color commanders are often not as strong as the dedicated two-color commanders, but their benefit is that 3rd color. If you messed up on colors, you can always be cool and run Composite Golem, or take two Prismatic Pipers.

Combo Reference

Below are as many of the combos as I can think of.

Mainboard Changelist+491, -0

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