This is a Conspiracy set cube, taking significant design inspiration from the two Conspiracy sets. Taking mechanics from both sets, as well as new cards and themes where appropriate, it aims to create an environment that is fun to both draft and to play in multiplayer games. Additional inspiration from Irenses's It's a Conspiracy (Cube) and Shawn Main's Conspiracy Complete.
This set is best drafted with either 6 players or 8 players. For 8 players, draft should be done with 3 packs, constructed like so:
For 6 players, drafts are done with 4 packs, constructed like so:
The set is constructed with duplicates for certain rarities:
The draft matters cards also use these same rarity counts (4x common, 2x uncommon, 1x rare/mythic), and are all mixed together when creating packs.
Archetypes Fliers (blink subtheme)
Reanimation & Control
Aggro & Morbid
Monstrosity & "big-mana"
Go-Wide (tokens subtheme)
Monarch & Politics
Noncreature Spells
Morbid
Melee
Drawing Cards
Small update to red commons, as I make my way through recent sets.
Goldhound works with more red themes than Firebrand. Both have on-demand sacrifice for Morbid and relatively aggressive 1-drop bodies, however Goldhound is trickier to block which is attractive to Melee decks, while also providing one-shot ramp. I was never super happy with my red common 1-drop, and now I am!
Reckless Impulse feels like a strict upgrade to Tormenting Voice. Voice is neutral on cards, and mostly exists to improve your card quality (either smoothing early hands or pitching late lands for better cards). However, Impulse not only lets you see the same number of cards but it’s also card advantage. Impulse may be slightly worse early game at smoothing draws since you don’t keep the cards, but it’s still comparable and much better mid/late-game.
Also art swap on Broken Wings.
As a note, after another test or two of these mechanics I’m considering trying some new mechanic in the set. The current considerations are: