This is an attempt at replicating the experience of a Commander Masters booster draft while limiting the total number of cards in the cube. A set of 24 boosters will contain two of each common, one of each uncommon and a subset of rares and mythics from the set.
To avoid the need for a third set of commons and a second set of uncommons, the non-commander uncommon/rare/mythic and foil slots both have a much higher likelihood of containing a rare and you can never get a common in the foil slot. Additionally, four non-commander uncommons show up in common slots.
To create the card pools used to seed each slot in the booster packs, sort them in the following categories:
Combine cards from the above categories for each slot in the 24 booster packs according to this table:
Slot | Cards per pack | C | UN | UC | RN | RC | MN | MC |
---|---|---|---|---|---|---|---|---|
Common | 11 | 260 | 4 | |||||
Uncommon Non-commander | 3 | 72 | ||||||
Uncommon Commander | 2 | 48 | ||||||
Uncommon/Rare/Mythic Non-commander | 1 | 4 | 17 | 3 | ||||
Foil of any rarity | 1 | 7 | 4 | 10 | 1 | 2 | ||
Rare/Mythic Non-commander | 1 | 21 | 3 | |||||
Rare/Mythic Commander | 1 | 21 | 3 |
Creating 24 boosters should use all 260 commons and 135 uncommons, 73 of 135 rares and 12 of 35 mythics.