This cube is designed to be drafted with 2-8 players. Players draft full packs (20 cards including basic lands) instead of individual cards. All packs are revealed at the start of the draft and players take turns drafting one pack at a time (order of drafting determined randomly). As a result, all players are fully aware of what each player has drafted.
Players draft until each player has 3 packs or packs are distributed evenly among players. Side-boarding involves exchanging out full packs between games, if applicable.
Packs have been created following the "Create Your Own Jumpstart" pack guidance provided by Gavin Verhey. As a result, each pack contains only 1 rare/mythic and 1 mana fixing card. Otherwise, the rest of each pack is basic lands and/or Uncommons/Commons. However, each pack is themed after the rare/mythic. There is a bit of movement from these guidelines in a few packs.
There is a lot of cross-synergy between packs revolving around Warriors, Zombies, Knights, Dinosaurs, and creatures with power less than 2 or greater than 3. In addition, the cube tends mid-range and grindy. This is intentional to create an environment where any two packs could be combined and be a competitive deck against any other two packs. As a result, there are not packs that are overly heavy aggro or heavy control. Counterspells are nearly non-existent!