Charm School Cube
(380 Card Cube)
Charm School Cube
Art by John AvonArt by John Avon
380 Card Cube10 followers
Designed by SpaceRelated
Owned
$908
Buy
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Mana Pool$864.92

Do you love choices? Does your ideal game of magic involve high stakes decisions at every moment? Do you want to play charms? Do you want to play Volvers? Come on down to the modal cube, where you have more options than you can shake a stick at

Philosophy

The design goal is simple: A cube where the majority of cards have a modal effect. To keep things from getting stale, I'm using a broad definition. Simpler modal mechanics like X spells lessen the total cognitive load of an otherwise complex cube. The cube features:

  • Modal Spells. More charms and commands than you can shake a stick at. Plus adjacent mechanics like MDFCs and Split Cards.
  • Kicker. Play them early, or hold them for value.
  • X-Costs. Technically infinite modes!
  • Activated Abilities. The best have more than one, but even the simplest ones give you a new way to spend your mana and creatures.
  • Planeswalkers. The ultimate modal card type. Each comes with multiple abilities you must choose between.

Other design goals:

  • Colorful. The flagship cards, the charms, are heavily multicolor. So the cube leans into that. It focuses on and supports 3-color decks.
  • Loose archetypes. While there are some linear archetypes sprinkled in for players who like easier lines, the cube allows making your own way.
  • Medium Power Level. Many of the cards are weaker to allow for their flexibility. The cube is tuned down to allow some weird old gems to shine.
Major Archetypes

wur Activated Abilities

These colors focus on creatures with on-board activated abilities, such as spellshapers. Untap abilities help you get the most out of them.

urg Energy

Collect energy and choose where to funnel it. Play it aggressively or slowly power up a complex machine. A more linear archetype with less options per card.

rgb Punisher

Do you hate making decisions, but your friends wanted to play this cube? Well yhey clearly love it, so make them make more. These cards give your opponents the choice between effects (And one is usually direct damage). The loosest archetype, play it as midrange or burn.

gbw Counters

Being one of the most common archetypes in magic, there are a plethora of cards that choose between counters and other effects. Be it ability, charge, +1/+1, or loyalty, there are tons of ways to take advantage of counter synergies.

bwu Dungeons

The most modal mechanic to date! The most linear archetype, but chock full of choices from start to finish.

Minor Archetypes

These minor archetypes are mostly direct support for specific modal mechanics

gu Kicker

bgu X-Costs

gwu Superfriends

urw Cycling

ur Spellslinger

c Charge Counters

wubrg Mutate

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