An untested 720 card commander cube with an emphasis on underrepresented cards on the cusp of higher power casual edh play.
Major Themes:
Rakdos: Wide Creatures
Orzhov: Lifegain and Sacrifice
Dimir: Reanimation/Graveyard
Azorius: Artifacts
Golgari: Tokens and Sacrifice
Izzet: Instants/Sorceries
Gruul: Creature Combat
Selesnya: Enchantments
Boros: Equipment
Simic: Lands || Big Mana Spells
Overview:
In this update I reorganized Rakdos from two archetypes (instants/sorceries and wide creatures) to just one, wide creatures. As the only color pair with two archetypes I felt that it was much harder to draft for either archetype since the pool was split in two directions. Most cards remain untouched as they fit in both archetypes of deck, but I may do a more major reorganization in the future should I find better fits. For now I feel like Judith and Maghar still had enough support through generalist instants/sorceries to still be worth drafting. If they end up underperforming I may end up replacing them with other Rakdos commanders.
Changes:
Mordor on the March -> Junkyard Genius: As part of the Rakdos reorganization I replaced a Mordor with junkyard genius as it fits the go-wide archetype. The powerstone may not be helpful in Rakdos, but the creature buff can be a nice way to get meaningful damage in with your wide board.
Wake the Dragon -> Frenzied Gorespawn: Wake wasn't bad as a high-end card, but with Rakdos now firmly in the wide creatures archetype Gorespawn should help you get your army through. Having your opponents take worse trades and more chip damage from each other is a nice bonus too.
Fighter Class -> Bureau Headmaster: Fighter Class's first two abilities aren't bad, but the card itself is an enchantment which doesn't directly help the archetype. Headmaster splits Fighter Class's mana discount between casting and equipping and has the benefit of not requiring a 5 mana investment. Headmaster can also be a target for your equip spells, getting value out of the card type itself unlike Fighter Class.
Timber Paladin -> Trickster's Elk: Timber Paladin was a nice target for auras, but you would really never want to draft him in any of the other green-based archetypes. Trickster's Elk naturally fits the enchantment theme and with its incredible bestow ability you would want it in any green deck you could draft it in. It's even better as a base body being 3/3 for 3 instead of 1/1 for 2. Let's just hope adding an extra bit of removal to green doesn't shake things up too much.
It That Betrays -> Ulamog's Dreadsire: At 10+ mana, this slot is supposed to be a colorless haymaker that reanimation and big mana decks (or extremely optimistic other archetypes) can draft to potentially end the game. It That Betrays feels more like a 12 mana value card than an actual wincon. If the enemies have chump blockers and chaff to sacrifice it can dawdle around the board forever without doing much. Dreadsire on the other hand with its ability to make 10/10 beaters every turn can quickly become insurmountable within a few turns.
Chrome Cat -> Bladegriff Prototype: Let's be honest, no one is going to play a 3 mana 3/2 with scry 1 unless their deck is truly beyond hope, even if it's an artifact. At least Bladegriff can be a pretty consistent source of colorless removal.
Swashbuckler's Whip -> Dream-Thief's Bandana: Whip has the potential to be "removal" and "card draw" on a colorless piece of equipment. At 8 mana a pop for that discover though, the price is a little too steep to feel worthwhile. Bandana forgoes the tap-down ability, but any deck should have a much easier time getting cards off of this equipment. I do like the idea of a tap-down ability though so the effect may be added back into the colorless pool through a different card in the future.
Silent Dart -> Boom Box: Colorless removal is never going to be great, but 5 mana to deal 3 damage is borderline unusable outside of the lower-powered limited environment it was made for. Boombox is 8 mana total, 3 more than dart, but at least you can make sure what you're targeting is absolutely gone. Plus you can get up to 3 targets (A creature, an artifact, and a land) instead of just one creature.