Cloned from Farm Cube
Cube guide:
-6 players, 270 cards, all cards are opened every draft
-singleton cube with no mythic rares, Planeswalkers, or fast mana (no rituals, moxen, etc)
-cards are high synergy and/or efficient instead of being game-ending bombs
-color pairs are supported with 2 duals of each pair (Shocks and DMU taplands) as well as 5 triomes and 5 basic land fetches
-there are only a few artifacts, all of which fix your mana and/or draw cards
-two color gold cards support major and minor color pair synergies as outlined below:
WU-enchantment/blink control/tempo (Momentary Blink and Elite Guildmage backed up by Oblivion Ring and Counterspell, or just put Staggering Insight on Beloved Chaplain)
UB-midrange/control reanimator (discard Dinrova Horror or Bookwurm to Dihada’s Plot and Zombify it, or Planar Incision Faceless Butcher with the trigger on the stack)
BR-aggro/midrange reanimator (Bloodtithe Harvester into Blightning into discard Swift Warkite then cast Victimize to bring your whole graveyard back)
RG-Landfall Ponza (ramp into Grove Rumbler with fixing from Wood Elves and Nature’s Lore while Stone Raining and Frenzied Tilling them out of the game)
GW-Enchantress (Satyr Enchanter and Mesa Enchantress draw you cards while you Voltron with Armadillo Cloak and All That Glitters and Cho-Manno’s Blessing)
WB-Value Blink/Reanimator (Flickerwisp Basilica Bell-Haunt and drain out the opponent with Underworld Coinsmith, or just 2 for 1 them into the ground with Ravenous Rats and Hero of the Dunes)
UR-Spells (Monastery Swiftspear and Wing Commando backed up by Make Disappear, Chain Lightning, and Beacon Bolt, with Crackling Drake or Tolarian Terror to finish the game)
BG-Midrange Reanimator (Fatal Push and Nezumi Informer into Binding the Old Gods and Spiritmonger, with Dread Return to bring back anything big they manage to kill)
RW-Aggro Aggro (Lightning Helix powers up Electrostatic Infantry while Tenth District Legionnaire gets buff thanks to Unquestioned Authority and Gryff’s Boon)
GUx-Big Mana Control (fix with Harrow and survive to the endgame with Frilled Mystic, channeling Colossal Sky Turtle, and various splashed removal, then stabilize off Zendikar’s Roil and Opportunity and kill with a splashed Blaze or reanimating landcyclers with splashed Diabolic Servitude)