Matt's Artifact Cube
(540 Card Cube)
Matt's Artifact Cube
Art by Clint CearleyArt by Clint Cearley
540 Card Unpowered Legacy Cube5 followers
Designed by himynameiszombie
Owned
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Mana Pool$5493.64

Welcome to the Artifact Cube, a celebration of all things artifact! This cube is built around 10 core strategies, a few supplemental strategies, and a whole host of artifacts. While you are certainly able to draft a streamlined deck focusing on one of these themes, you will be rewarded for finding overlapping synergies to weave together into one deck.


Core Strategies

wuWhite/Blue: Blink

  • Who doesn’t love value? An old mainstay of more general “good card” cubes returns, but with a small twist. While you can blink creatures for value the same as any other blink theme, be on the lookout for artifacts that synergize with this theme. Those are the real treasures.

ubBlue/Black: Graveyard

  • Milling, looting, unearthing and reanimating! This theme is more controlling than most of the others, focusing mainly on value and answers, but there is still the potential for a more traditional reanimator build as well.

brBlack/Red: Sacrifice

  • Small creatures and token generators, ways to get value from them dying, and ways to make them die. Simple to explain, hard to master. But, if you can, the rewards are rich!

rgRed/Green: Treasures

  • Lotus Petal is a powerful card and this theme is built around producing as many of them as you can. Typical decks in this theme appear more like combo decks, but can easily lean into a more traditional ramp build or midrange value strategy as well.

gwGreen/White: +1/+1 Counters

  • This theme is about making your creatures as large as you possibly can and getting value while you do. Plenty of payoffs for having modified creatures and juicy targets to grow.

wbWhite/Black: Tokens

  • As simple as simple gets in this cube. Make a bunch of tokens, primarily artifact creature tokens, pump them up, profit.

urBlue/Red: Non-Creature

  • This strategy, as the name might suggest, focuses on getting value out of casting non-creature spells. This is one of the more controlling archetypes, as it typically looks to slow the game down to get as much value as it can.

bgBlack/Green: Food

  • With the release of Wilds of Eldraine and Lord of the Rings, the options for cards that interact with food tokens grew quite a bit. We focus mainly on the black and green version, but do support the white food cards as a minor theme listed below.

rwRed/White: Equipment

  • The premier aggro strategy of the cube. Focus on building one guy as big as you can and getting them dead.

guGreen/Blue: Clues

  • There are two primary builds of the clue archetype. First, a more classical grindy value midrange shell. Who doesn't love drawing cards while answering every single thing your opponent plays? The second is the closest this cube gets to a full-on combo deck. Ways to make your clues produce lots of mana, draw lots of cards from the clues and find one of the myriad of potential win conditions.

Additional Minor Strategies

brBlack/Red: Discard


gwGreen/White: Food

  • Hey we already did this! However, the white and selesnya LotR food cards were way too cool for us to just ignore. This minor theme has a lot of overlap with a whole host of the other themes and has enough support to even build a food deck with no black cards.

wuWhite/Blue: Vehicles

  • This sub-theme is intended to be one of the more aggressive decks in the format. Cobble together come scrappy dudes, put them in some cool cars, and drive them directly into your opponent’s face! What’s not to love?

w/X White/X: Hammer

  • This theme’s core pieces are all in white, which allows it to be more flexible in it’s secondary color or even splashed as a package into other decks. It can be included in the typical boros equipment deck, or paired with blue for more permission or tutoring, or even packed tightly into a Brightglass Gearhulk tutor package.

Additional Notes About the Cube

  • There are a small handful of cards that were deemed either too powerful, or too swingy and/or punishing. While a lot of these cards are on theme and potentially fun to play with, for the health of the cube environment we were aiming for, we decided that they needed to be omitted. We have curated this list and created a supplemental set, The Power Pack, that can be shuffled in to the cube if interested.

  • Boards in this cube get complicated and cluttered. If that does not sound appealing, this cube is likely not for you. We have done as much decluttering as we can, but it seems that making a bunch of trinkety artifact tokens is the direction wizards is moving in general, so it is not surprising that a cube focused on artifact synergies creates board states with many, many cardboard rectangles.

  • There are a two "Un" cards in this list. One works well within the rules of magic in this cube, Jackknight, and the other, Icing Manipulator, definitely has some rules baggage associated to it. Personally, we think Icing Manipulator is too cool and interesting to cut. The rule that we work with is that if you have questions about interactions and can't find an answer from Maro, then judgement falls to the owner of the cube. If you find this type of thing unfun, feel free to cut Icing Manipulator and replace it with any other green food card. However, we recommend leaving Jackknight in as it funcuntions perfectly fine within the rules.

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