Welcome to the Artifact Cube, a celebration of all things artifact! This cube is built around 10 core strategies, a few supplemental strategies, and a whole host of artifacts. While you are certainly able to draft a streamlined deck focusing on one of these themes, you will be rewarded for finding overlapping synergies to weave together into one deck.
Core Strategies
White/Blue: Blink
Blue/Black: Graveyard
Black/Red: Sacrifice
Red/Green: Treasures
Green/White: +1/+1 Counters
White/Black: Tokens
Blue/Red: Non-Creature
Black/Green: Food
Red/White: Equipment
Green/Blue: Clues
Additional Minor Strategies
Black/Red: Discard
Green/White: Food
White/Blue: Vehicles
/X White/X: Hammer
Additional Notes About the Cube
There are a small handful of cards that were deemed either too powerful, or too swingy and/or punishing. While a lot of these cards are on theme and potentially fun to play with, for the health of the cube environment we were aiming for, we decided that they needed to be omitted. We have curated this list and created a supplemental set, The Power Pack, that can be shuffled in to the cube if interested.
Boards in this cube get complicated and cluttered. If that does not sound appealing, this cube is likely not for you. We have done as much decluttering as we can, but it seems that making a bunch of trinkety artifact tokens is the direction wizards is moving in general, so it is not surprising that a cube focused on artifact synergies creates board states with many, many cardboard rectangles.
There are a two "Un" cards in this list. One works well within the rules of magic in this cube, Jackknight, and the other, Icing Manipulator, definitely has some rules baggage associated to it. Personally, we think Icing Manipulator is too cool and interesting to cut. The rule that we work with is that if you have questions about interactions and can't find an answer from Maro, then judgement falls to the owner of the cube. If you find this type of thing unfun, feel free to cut Icing Manipulator and replace it with any other green food card. However, we recommend leaving Jackknight in as it funcuntions perfectly fine within the rules.