Welcome to my fourth EDH cube, my EASY, Archetype-light, Staple-heavy EDH cube!
The goal of this cube is to provide a simple and fun multiplayer EDH experience, with as little hinderance to quickly drafting, building and playing as possible. Great for easy game night or first-time cubers.
This list is color-balanced and no multicolored cards are included. Hardly any lands or artifacts are included as a design choice in favor of cards with more pips.
As with all my EDH cubes, players begin the game with a Sol Ring and an extra Land in the command zone. This results in basic ramp, fixing, and two extra cards for each player, making the play pattern better resemble a real game of tuned EDH without diluting the card pool. Trust me when I declare this solution is remarkably ideal and leads to fast, balanced and exciting games every time.
For this cube, after deliberation and testing, the FREE LAND given to players is City of Brass. This will allow players to essentially play whatever cards they need to unless they get too greedy on pips.
The draft configuration for this cube is as follows:
Players draft 3 packs of 20 cards, two per pick.
Plenty of legends are in the pool. Players can choose any legendary they pull to helm their deck. No color identity applies.
Deck size is 43 cards (40 maindeck, +1 commander, sol ring, and City of Brass in the command zone).
The ban list applies to the pool.
No Partners, Un-cards, Conspiracies, Companions, anything like that.
No re-sleeving is required because commanders are in the pool, all cards are the most recognizable art, and full-art basics are easiest to find and remove during teardown.
As added fun, we play for a booster pack, and players who win for the first time with any particular commander get to sign the card that commander's card sleeve with a gold sharpie :) great memories!
The cube is drafted with commanders shuffled into the packs, and is meant to be drafted like a normal cube, find the open lane and draft a synergistic deck around the archetype you find, picking cards 2 at a time. Then at some point during the draft finding a commander that compliments your deck. The idea is to find the commander to help your deck, not to build the deck around the commander. Doing so makes your deck vulnerable to creature removal and unable to run without the commander.
The size and number of packs drafted are calculated in relation to having enough playables to build a good 60 card deck, while also being able to find a commander.
The reason the draft is drafted 2 cards at a time is for speed and so that each pack will wheel less. Also, so that it's easier to pick more synergistic cards for a deck.
ListThe list for this cube is basically the top 100 cards for each color on EDHREC, with cuts for all the cards that didn't quite fit. The resulting list is all staples and frankly, fun as fuck. There are still plenty of synergies to build around.