This is half a Boozecube. The other ~300 cards of the cube are custom cards I designed that incorporate drinking as a mechanic. Some cards reward you for drinking, but mostly you want to make your opponent(s) drink while simultaneously winning the game.
Boozetouch - Damage this card deals to players causes them to drink. Multiple instances stack like how “Toxic n” does.
Imbibe - Whenever this creature blocks or becomes blocked, each opponent drinks.
There are some other abilities I keyworded like how “investigate” is a shortcut for “create a clue token.” Mainly they are shortcuts for making the color-pair mascot tokens (recycle, spawn, party). The only complex one is:
Party - Create a red and white Human Bro creature token with random characteristics. There are 4 Bros—
3/1 Warrior with trample and boozetouch
2/1 Cleric with lifelink and boozetouch
1/2 Rogue with boozetouch that deals 1 damage when it enters
1/1 Wizard with prowess and boozetouch.
The key supported archetypes are:
Flash Fae Tempo
Artifacts Matter
Graveyard Matters
Landfall Aggro
Party Party Aggro
The other five color pairs are all less supported but can be done with a combination of the key supported archetypes and on their color pairs companions.
I also took advantage of using a few “conjure” and “draft a card” effects because I thought they were fun. There are two spellbooks, Snapflasker and Bloody Mary, that are all made up of real magic cards. You can also “draft a card from the cube,” which is to look at 3 cards from the unused cube cards and put one into your hand (like a “wish” effect).
I wanted to allow the cube to accommodate commander, so I ensured there were plenty of legendary creatures, and then players get to “choose a background.” Each drafter gets a pack of 4 backgrounds, which they draft after pack 1. This gives them some “build around” choices and allows them to have a few color options as they continue to draft.