To give you a little background on how this cube came to be. Years ago my knowledge of cube was strictly limited to MTGO cubes from the time which is fine but that's barely scraping the surface of what the cube community has to offer. My first introduction to cubes outside of MTGO was an article describing a 15 card highlander cube which immediately piqued my interest. At the time I was still a little hesitant to build cubes myself as the prospect seemed too difficult for me so I convinced a couple of my friends to try 15CH as a format just from the cards we had. As a certified Spike I made an Isochron Scepter deck that ended up being a mistake that burned a couple of bridges but ultimately did not discourage me from 15CH itself. So now with hindsight of that failed experiment and many years of cube experience I'm coming back to the 15CH cube idea with the goal of making it "fair".
The design philosophy behind this cube is to create an exciting environment with a big limitation that ultimately doesn't feel much different from regular Magic. I've seen multiple "degenerate" 15CH cubes which I assume my playgroup would not enjoy going back to so I'd like to have a bit powered down cube that doesn't lead to one sided games and combo kills but rather allow players to express their skill in an intense battle of wits.