Bloomburrow Set Cube
(360 Card Cube)
Bloomburrow Set Cube
Cube ID
Art by Art by
360 Card Set Cube17 followers
Designed by wmakkers
Owned
$143
Buy
$150
Purchase
Mana Pool$186.53

A 2-6 player Bloomburrow set cube, targeted at 4 players.

Pretty cheap version of a bloomburrow set cube.
This cube doesn't follow the 3:2:1 rule as well to help keep card count down which helps with price and physical size.

Moxfield link

Drafting this cube

Meant to be drafted like original draft boosters instead of the very powerful play boosters.

  • Each pack should be composed of:
    • 1 Rare
    • 3 Uncommons
    • 1 Nonbasic Land
    • 10 Commons
  • In the paper version of this cube I've also got 8 of each of the full art basic land printings, for 32 total of each basic land type
Draft Guide Birdfolk - Fliers Boost Non-Fliers - wu

Birds support their grounded counterparts with gifts. Their focus is to make your non-flying creatures stronger, like tokens from offspring.
Prioritize getting both valid targets for birds and the birds themselves too. For example giving Brightblade Stoat flying with Finch Formation.

Ratfolk - Graveyard Threshold - ub

Rats focus on threshold, an ability that activates once you have seven or more cards in your graveyard. You want to stall until you can unlock threshold.
Prioritize cards that help fill your graveyard, and cards that help you control the tempo of the game. For example Daggerfang Duo is a great way to fill your graveyard and Long River's Pull can slow your opponent down.

Lizardfolk - Bloodthirsty Aggro - br

Lizards focus on aggro, most with abilities that want your opponents to lose life.
Prioritize cards that do direct damage and combat tricks to win fights. For example Agate-Blade Assassin can help activate Frilled Sparkshooter even if your opponent has blockers.

Raccoonfolk - Big Creatures Ramp - rg

Raccoons focus on Expend, a new ability that rewards you for spending your fourth mana on spells.
Prioritize cards that produce mana and card draw so you don't run out of gas. For example Playful Shove can help activate expend without running out of cards.

Rabbitfolk - Token Swarm - gw

Rabbits focus on going wide, with token producers and the offspring mechanic.
Prioritize cards that help buff your army of tokens and cards that reward you for having a wide board. For example Warren Elder can buff the whole squad.

Batfolk - Life Gain And Loss - wb

Bats focus on rewarding you for gaining and then losing life.
Prioritize on cards that change your life total while giving you value. For example Diresight will activate your bats while giving you card advantage.

Otterfolk - Instants And Sorceries - ur

Otters focus on casting instants and sorceries. Many have prowess which can help turn your spells into a combat advantage.
Prioritize noncreature spells that will power up your otters, and combat tricks can be twice as strong. For example Rabid Gnaw could pump an otter and then do even more damage.

Squirrelfolk - Food Midrange - bg

Squirrels focus on Forage, a new ability that needs you to exile three cards from your graveyard or sacrifice a food.
Prioritize self-mill and ways to create food tokens. For example Cache Grab does both while giving you card advantage.

Mousefolk - Valiant Aggro - rw

Mice focus on Valiant, similar to Heroic Valiant rewards you for targeting your mice but only once per turn.
Prioritize on ways to target your mice each turn, you can do this with combat tricks or equipment. For example Might of the Meek will trigger valiant while still getting you additional card draw

Frogfolk - Blink and Bounce - gu

Frogs focus on entering the battlefield hopping between the board and your hand.
Prioritize cards that help you replay your creatures repeatedly. For example Run away together can help you replay your own creatures while bouncing one of your opponents threats away.

Considerations
  • Making this an 8 player cube;
    • Needs more lands
    • Needs more commons, 42 more commons, for 240 total, which means less uncommons which are already mostly 1-ofs
  • I want to add Innkeeper's Talent but it seems far stronger than the rest of the rare talent cycle
  • Should i try to balance the creature types more? eg. 28 frogs vs 22 bats
  • Wick, the Whorled Mind feels like a commander card to me, but maybe its a dimir card where you splash red?
  • 6 person playtest - Overall a success just doing minor tuning
  • Going to test doing 2 rares per pack next time
  • Several players raised wanting some mythics just because they like the chance to gamble for it
    • Also some players wanted more bombs to speed games up a bit
  • As a result; Dropping 5 commons to add 1 of each season
    • using this opportunity to try to balance the types
    • 1 less mouse puts it at 25 total
    • 2 less lizards means they're at 27 total
    • 1 less frog means they're at 27 total
    • dropping 1 Run away together, there's nothing else to drop in blue, rats are at 25, birds at 23
  • Swapping hoarder's overflow for blacksmith's talent the talent feels more like a draft card than hoarders to me
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