An experimental cube based heavily around artifacts and the ways in which each color interacts with them. All basic lands are
considered snow lands, so please draft with this in mind.
While fixing is available this cube is not meant to support deep 3 color decks. That being said one can do this successfully if
they value fixing highly. This is intentional and should be noted before drafting. Do not expect large amounts of fixing to be
present and to be available.
Here are a brief rundown of the color combinations are archetypes. That being said feel free to break them and improvise new decks
/ combinations.The fact that a vast majority of the cube is colorless means that every combination will have access to powerful
cards and can be a viable deck.
B/U: Artifact focused control. Cards are focused on playing artifacts cheaply and recurring them. In addition many of the artifact
focused synergies and payoffs are in these colors.
U/W : Tempo deck focused around enter the battlefield effects and recurring them. In addition this combination allows for a more
midrange artifact focused deck.
R/B: Sacrifice based control deck. Additionally this is one of the 3 aggro color combinations.
G/W: A midrange archetype focused around equipment and disrupting your opponents artifacts.
G/R: A ramp deck, that also destroys artifacts exceedingly well.
W/B: Artifact focused Aggro. These cards gain advantages from both equipment and aggressive artifact creatures. Artifact focused
midrange can also be played.
R/W: The premiere Aggressive deck. It can be played with a focus on artifacts or just pure aggro.
G/U: Proliferate focusing on +1/+1 counters. Additionally blue's artifact focused ramp can be combined with green's ramp.
G/B: A more controlling version of the proliferate deck based around both +1 and -1 counters.
U/R: A token focused archetype that can either go more midrange or controlling. These decks combine payoffs for having a lot of
artifacts as well as outlets to sacrifice your artifact tokens.