My cube philosophy is simple: maximize the number of interesting and impactful decisions available to each player at all points
throughout the cube experience.
To that end, not only should each pack should be crammed full of tempting picks that offer opportunities for exploration, but each
game should also demand good decision-making regardless of archetype.
Major mechanical themes are loosely organized in wedges, with cycling in all colors but with payoffs mostly in Jeskai, Mardu
aristocrats, Bant flicker, Temur control, Sultai graveyard, Jund lands, Abzan toolbox, Naya go-wide, Esper artifacts, and Grixis
stop-having-fun.
Please draft and give feedback!