Huge WIP warning for this whole thing :)
This primer is made using the template from Maramas’ Primer for Cube Primers article
This is my take on an interesting theoretical idea which I’ll try to explain here! The culmination of a few facts about my recent play experiences of Magic have informed a thought process about designing a cube from the top down.
If all of these things are somewhat true, then I ought to be able to do the following:
Using these thoughts, I gathered 5 general archetypes that have plenty of card support over time, and spread selections for these archetypes out across 4 of 5 colors to encourage drafting similar but not the same archetypal deck strategies that could span many color combinations, and still create fun to repeat draft and play experiences.
A few things are important for this draft experience right out of the gate
Lands Matter
Graveyards
Spellcasting
Enchantments / Enchantress
Cycling
A primary motivation behind the creation of this cube was that *each of the color pairs available to any given archetype ought to be viable for a full draft in that archetype. * I hope this means that you can have a night where you draft Boros and it’s a cycling deck one draft, and it’s a Top-o-deck list the next.
Fringe-playable archetypes for those who seek to draft them:
You’ll want your own here. I like to list cards with hover-over text like this (1 2 3 4 5) when I’m listing a lot of them in one spot, which means you’ll type (1 2 3 4 5).
Pod Size & Pack Size:
Do you have a specific style of drafting? Explain it here!
House Rules:
What are yours? I’ll leave mine here in case yours are similar:
Your cube has a history, even if it’s just “I threw this list together yesterday after the idea of a Cube popped into my head where there are no black cards except a single copy of Yargle.” Put that history here.
Some kind of transitional sentence before the rest of your primer, if you have a big primer:
Atypical Archetypes & Why to Play Them
I’m leaving the full text of the primer here as a reference. You’ll want to change it to match your cube, or even better, write your own that’s specific to your environment.
So you want to draft a cube (obligatory). Well, you'd better go into your first cube draft with some idea of what you can actually, ah, draft. This primer is oriented toward getting you familiar with the types of decks you are most likely to encounter in this cube and others like it.
Note: If you don't actually know what a "draft" is yet, read this first. Conversely, if you already know why cards like Porcelain Legionnaire, Heir of Falkenrath, and Looter il-Kor are in the same draft environment as Blightsteel Colossus and Jace, the Mind Sculptor, then you don't really need this primer. Go poke around with some bot drafts and show what you know.
Now that the old farts are gone, let's talk shop.
To be overly derivative, Cube is about drafting decks, not cards. Have you heard of "BREAD"? Doesn't matter; we're not using it here. Almost every card in the cube looks "good" at face value, so just drafting good cards will not leave you with a deck on-par with the other decks that drafters are building.
So how do you draft a deck? You look for archetypes.
Thank you, Mr. Dictionary. I've learned a smart word but am still draft dumb.
- ar·che·type (Magic: the Gathering edition)
NOUN: A general game-plan for victory that one emulates by combining cards which further said game-plan, often to synergistic effect.
That is to say, an archetype is not just about the words on your cards. It's a way of life It's a way of piloting a deck—a way of building a deck—a way of (you guessed it) drafting a deck. Below, I will be outlining not just the types of cards that fall into each of the cube's major archetypes, but also how each of those decks wants to be drafted and played.
"I came here for the pretty pictures," you are no doubt saying right now. Well then:
The Pretty Pictures:What gameplay area or effect is bolstered in importance for your deck? Is it…..
--
What’s the big picture: Lands is a utility midrange archetype, relying on sturdy threats that gain value through lands-matters effects. Each color variety treats lands as they “matter” in an array of different styles.
How do I draft it: Enablers and Payoffs: Utility lands, land tutors, land matters creatures, land sac outlets, land recursion outlets.
Spice / color combination variance aa
Matchups: a
Example decks aa
What’s the big picture: Lands is a utility midrange archetype, relying on sturdy threats that gain value through lands-matters effects. Each color variety treats lands as they “matter” in an array of different styles.
How do I draft it: Enablers and Payoffs: Utility lands, land tutors, land matters creatures, land sac outlets, land recursion outlets.
Spice / color combination variance aa
Matchups: a
Example decks aa
What’s the big picture: Lands is a utility midrange archetype, relying on sturdy threats that gain value through lands-matters effects. Each color variety treats lands as they “matter” in an array of different styles.
How do I draft it: Enablers and Payoffs: Utility lands, land tutors, land matters creatures, land sac outlets, land recursion outlets.
Spice / color combination variance aa
Matchups: a
Example decks aa
What’s the big picture: Lands is a utility midrange archetype, relying on sturdy threats that gain value through lands-matters effects. Each color variety treats lands as they “matter” in an array of different styles.
How do I draft it: Enablers and Payoffs: Utility lands, land tutors, land matters creatures, land sac outlets, land recursion outlets.
Spice / color combination variance aa
Matchups: a
Example decks aa
What’s the big picture: Lands is a utility midrange archetype, relying on sturdy threats that gain value through lands-matters effects. Each color variety treats lands as they “matter” in an array of different styles.
How do I draft it: Enablers and Payoffs: Utility lands, land tutors, land matters creatures, land sac outlets, land recursion outlets.
Spice / color combination variance aa
Matchups: a
Example decks aa
That brings a close to the deeper look at all the types!
To quote from earlier:
bit about the color design, supposed flexibility, supposed re playability, and less common card platforming in the cube itself
Go forth and cube! Draft it, tell your friends and parents about it. Just get out there and turn some cardboard or digital objects sideways. : )
If you want to read more about Maramas’ design philosophy, you can check out this CubeCobra article.
"Gold-Bordered cards are wonderful things,"
—Maramas