Peasant/Artisan but each color has 1 rare and there are rare lands. Examples of archetypes include but are not limited to:
Converge
Play any cards you want across all five colors and be rewarded by being able to cast powerful cards like Glinting Creeper and Fusion Elemental. Do it the old fashioned way or use Unexpected Potential and Worldknit To make it even easier.
Shrines
Each color has 2 shrine cards for you to find while drafting. This will typically be a midrange or control deck that uses shrines like Honden of Seeing Winds to win the long game.
Prowess
Overpower your opponent with powerful spells like Rise from the Tides and Treasure Cruise or overwhelm them with an army of tokens created using Young Pyromancer and spells like Release the Dogs.
Flicker
Use value from enter the battlefield effects like Mulldrifter and Wall of Omens and reuse them with Soulherder or Momentary Blink for additional value.
Reanimator
Put a big threat such as Void Beckoner into the graveyard in order to bring it back to the battlefield later with Animate Dead or Obsessive Stitcher.
Devotion
Play a lot of black cards in order to build up your devotion for the sake of Gray Merchant of Asphodel and Underworld Hermit.
Sacrifice
Sacrifice creatures to outlets like Goblin Bombardment or Carrion Feeder in order to receive additional value from payoffs like Blood Artist and Zulaport Cutthroat.
Counters
Make small threats like Experiment One and Faerie Vandal something to be reckoned with or just make a board thats too big to handle with Grumgully, the Generous and Conclave Mentor.
Ramp
Use mana acceleration like Elvish Mystic and Cultivate to play bigger threats like Bane of Bala Ged and Beanstalk Giant earlier.
Go-Wide
Amass an army of small creatures and tokens such as the ones from Dragon Fodder and You See a Pair of Goblins and then buff them with Ahn-Crop Captain or Dynacharge to win the game in one swing.