This is the online-only version of cube I currently maintain in paper. This version of the cube has cards that I'm thinking about including as well as the cuts I'm considering.
The cube ID for the paper version of this is '4artificer'.
Link: https://cubecobra.com/cube/overview/4artificer
This cube is built around the three-color wedges that have been seen in sets like the ones in Khans of Tarkir block and Ikoria: Lair of Behemoths. Each of these archetypes are designed to be able to be played as the entire wedge or in just one or more of the two-color pairs that make it up.
This deck wants its creatures to die often and get value from it. You will want to be very agressive with attacking forcing your opponents to make a touch choice between taking the hit or blocking and killing your creatures. Similarly, you should also be very liberal with blocking, ensuring both your life total stays high and that you can get your creatures to die. Or, if your opponent isn't complying, you can simply use a sacrifice outlet instead. Then, you can bring those dead back and repeat the process.
This deck wants to play lots of cheap spells, like cantrips, cheap burn, or other small effects, to get lots of triggers off of your creatures or other permanents to gain lots of value over the course of the game. This deck will often have a graveyard full of spells that can be cast with many different abilities or be used to fuel more powerful spells or effects. This deck is going to almost certainly need to have in it, though you could still play a
variant of this that plays more midrange with less of the payoffs.
This deck is very narrow but very powerful. You will want to find a way to put massive threats into your graveyard and then put them directly unto the battlefield. Threats that can put themselves into the graveyard are especially impactful but there are many ways to stock your graveyard with the right cards. The best part about not having to cast your threats is that you can play threats outside your colors to be able to utilize effects you normally wouldn't to be able to.
This deck is exactly what it says on the tin: artifacts. This is the only archetype that could be reasonably be played in each of the two-color pairs. A deck would want to play more of a controlling game plan by having powerful, synergistic threats while denying opponents resources. On the other hand, a
deck wants to be much more agressive and focus on the modular mechanic, which keeps up pressure on your opponents even after your threats die.
This deck wants to play midrange while using the graveyard as its primary source of power. It wants to fill its graveyard early and use it to fuel powerful creatures that kill your opponent quickly. It can use delve-type effects, effects that consume the graveyard, or threshold-type effects, effects that check what's in the graveyard. It's important to know which you are using to not accidentally make both worse. This strategy is very susceptible to graveyard hate so it's for players who like a high-risk high-reward style of deck.
If you would do just one mock draft of this cube it would mean so much to me. It's been a real passion project of mine and I hope you can get at least a small fraction of the joy it has brought me.