Regardless of drafting style, these house rules apply:
The Prismatic Piper can Partner with any monocolored or colorless legendary creature. There are 15 copies of it in the Cube (as well as 3 Partners of each one color, and 1 Partner of each color pair).
Some 'safer' EDH-banned cards are listed in the Cube. A few generic staples like Command Tower have multiple copies that can all be drafted.
First mulligan free as usual. Other EDH rules are also unchanged. House rules can be accorded.
This Cube is a Work-in-Progress. Suggestions are appreciated.
After playing and chatting with Spyzer64 and really enjoying the much quicker drafting process of this 60-singleton EDH-like format, I decided to try out Cube Cobra and make a personalized list of his Cube - which in turn is an altered version of Tom's Commander Cube.
My take seeks to add personal favourites, have a list with more old and iconic cards present, and entirely cut out cards that are silver-borders, playtest cards and conspiracy mechanic cards.
More 5C, 4C and 3C commanders are also added, and although the dual color archetypes are mostly unchanged, some redundant cards will be cut off, and complimentary big-creature tribes and legendary-matters support will be carefully added.
For the 60-card format, Tutoring shall be at a minimum. Extra Turns, Land Destruction and other mechanics often loathed will also be scarce. Board building and value engines - with boardwipes and interaction to balance - are preferred to game-warping finishers (think Expropriate), and fair(er) EDH staples are preferred to cEDH shenanigans.
Some of the original Tom's rules are really cool, but I might cut out to simplify the process. To play his OG list, certainly more unique and better curated, hit this: https://cubecobra.com/cube/overview/cmdr-cube
The list is ever evolving and input is greatly appreciated.
Special thanks to Spyzer64 for inspiring me to mess with Cube Cobra. His own list that's being diligently worked on is here: https://cubecobra.com/cube/overview/cdcube21
Welcome to Arkheda's rendition of Caleb's rendition of Tom's Commander Cube (lol)!
Below will be a brief primer of the cube that gives an overview, highlights the key archetypes present, and explains the alternate rule sets that this cube is designed around.
OVERVIEWI wanted to make a draft experience of commander without taking the longer amount of time/cards needed to make a 100 card deck and also allowing for newer players to have a fun drafting experience with many options to pick from. There is a lot of higher-power edh cards in the cube, but with a typical draft this is part of the fun as getting bombs can make/break your deck. Creature combat is a priority in the cube with many cards like monarch to encourage attacking.
The most important custom rule for drafting. There are 15 copies of The Prismatic Piper, and aside their normal use for color fixing, you can use them to Partner with any Monocolored or Colorless partner, regardless if it has Partner or not. Grab a Piper and live the dream with Izzet Spellslinger Talrand, Sky Summoner Boros Artifacts Oswald Fiddlebender, or even ramp to 10 with mono-green Ulamog, the Ceaseless Hunger and more!
A number of cards that are Banned or not legal in Commander are found in the cube. I'm not too worried about their power levels as decks are much more inconsistent due to being drafted rather than constructed. There are only a handful of cards and they honestly feel pretty fair.
The classic blink deck. Abuse blink effects for insane value. This deck has some sweet tools to utilize creatures and other permanents with amazing "enters the battlefield" effects.
The somewhat control-centered colors are focused on taking things that don't belong the them. Use Lazav, Dimir Mastermind or Volrath, the Shapestealer to steal and copy other peoples' spells.
No pain, no gain. Use Zo-zu the Punisher to chastise the table (and even yourself, you little masochist), or grind away your opponents with Nekusar, the Mindrazer. Many cards will have the entire table grumbling about the constant onslaught of pings or discard coming their way.
Obvious generals are Mina and Denn, Wildborn and Omnath, Locus of Rage. This deck wants to rinse, reuse, recycle land cards by discarding, sacrificing, or bouncing them to then replay them for those awesome Landfall triggers.
Go wide with commanders Rhys the Redeemed and Rith, the Awakener to create a board state that is impossible to contest. Populate and Convoke cards really reward this game plan.
This aristocrats style of play wants you to generate tokens or play creatures with sweet death triggers and play around with sacrifice shenanigans. Use Extus, Oriq Overlord or Ghave, Guru of Spores to helm this deck.
Whether you are weilding a Kykar, Wind's Fury or a Mizzix of the Izmagnus, there are tons of synergistic cards to be found in this archetype. If you like playing solitaire while your opponents stare in impending doom, this is the deck for you.
This is the reanimator/morbid strategy. Discard and self-mill to fill your board with commanders like Sidisi, Brood Tyrant or reanimate with Meren of Clan Nel Toth. While somewhat different strategies, one thing in common is that they want to see lots of cards in the graveyard.
Use Experiment Kraj or Atraxa, Praetor's Voice to reap the benefits of building powerful threats with +1/+1 counters.. Tons of creatures will reward you for counter manipulation and making tokens!
This strategy has some very deep veins you can explore and there is so much more you can do even outside of the main archetypes. Maybe you want to build a group hug deck with Selvala, Explorer Returned. Maybe you want to gain life and go tall with Lathiel, the Bounteous Dawn, or recur artifacts with Osgir, the Reconstructor, and even pick enough of the scattered tribes of Dragons, Angels, Vampires, Humans and more, to build a Morophon, the Boundless deck. This cube has a near endless number of possibilities!
Players draft from 4 packs of 20 from the cube and build a deck of 60 (59/58 + general(s)). Players draft two cards at a time. Each pack is seeded with two legendary creatures from the Commander section of the cube. Players' starting life totals is 30.
In order to replicate the feel of commander and for balance reasons, it is vital that some staples be made available to all players. For this reason, there is at least 4 copies of the following cards in the draft, so mana fixing is not a have-to-take draft selection.
For any rule not specifically covered, feel free to house rule it. Do what works best for your play group.