Forked from @LupinefiascoMtG 's Historic Peasant cube.
It's my first cube so it probably wont be super optimized.
After drafting a few times, I felt the need to add my touch to the original list, just because theorycrafting is fun!
This cube is heavily guild focused, I've chosen to go with rare duals because getting color screwed isn't fun and basic taplands are just too bad. I'll try those if I see too much 3-color aggro going around.
- Fliers
- Gaining 3 life per turn / Generic Lifegain / Sacrifice
- Go wide aggro
- +1/+1 Counters
- Control
- Prowess Aggro
- Landfall Ramp
- Sacrifice Aggro
- Graveyard value
- Ferocious (4 Power or more)
Mono-Colored decks tend to play like different flavour of aggro, with:
Going Wide, helped by one shot anthems
Tempo Fliers, counterspells, bounce effects, fliers, curiosity-like effects
Drain, plays some higher-than-average CMC creatures, has some control tools and can close games by draining the opponent while sacking creatures
Burn aggro
Big mana stompy