The goal of this cube is to take all of the things I love about the original Zendikar - Maps, Traps, and Chaps (Quests, Traps, and Allies; plus Landfall of course) and cut out all the things I don't, especially the Eldrazi.
Special rules:
One Gold card, one colorless Artifact, and a common of each color in each pack.
Every creature with a Warrior, Cleric, Wizard, or Rogue creature type is also an Ally.
Zendikar Mechanics used:
Landfall, Cohort, Traps, Kicker, Quests, Awaken, Party, MDFCs, Rally, and Surge.
Zendikar Mechanics not used:
Defender-matters, Annihilator, Level Up, Converge, Rebound, Devoid, Ingest, Totem Armor, and Support.
Archetypes at a glance:

Party/Awaken

Rogues/Mill

Party/Aggro

Landfall/Elementals

Landfall/Allies

Clerics/Lifegain

Wizards/Spells

+1/+1 Counters/Recursion

Warriors/Equipment

Kicker/Ramp