Artifact Engine Tower
(100 Card Cube)
Artifact Engine Tower
Cube ID
Art by Yeong-Hao HanArt by Yeong-Hao Han
100 Card Cube0 followers
Designed by stargrinder
Owned
$6,102
Buy
$6,339
Purchase
Mana Pool$13799.07

Following the success of the Blitz Mirror Tower, I had been thinking about a another such application. At first I was looking at mono black but ended up off that. What I have found my way to, however, is an idea based around my Jhoira, Weatherlight Captain commander deck. The deck is quite solitaire-y and I often just goldfish with it.

Anyway, the idea occurred to me to create a tower style cubelet like the Blitz Mirror Tower in which the focus is to build up an engine using artifacts and artifact payoffs and try to out-value the opponent.

Current design notes are:

  • Shared library
  • Shared graveyard (as a means of interaction)
  • 100-120 cards, 10-20 cards to be removed randomly, face down each game to ensure no one is seeking some sort of "inevitability".
  • lands are played face down as Wastes, coloured mana will be available from rocks and eggs.
  • No mulligans.
  • Limited removal, mostly a measure of preventing players from swinging with cards that are meant to be engine pieces but just so happen to have power numbers.

As with the Blitz Mirror Tower, this is designed to function like a boardgame. The one limitation is going to be tokens as there is likely to be several tokens that are generated. We'll cover this when it's appropriate.

Goldfish the tower here:
V1.1
https://www.moxfield.com/decks/zRJPUTw2iUi5qk-kCyeNXQ/goldfish

V1.0
https://www.moxfield.com/decks/auU-fPncc0GoAcg6yt_k7A/goldfish

Trying out Borderposts instead of Crystals, seems an interesting interaction though it does make fixing a little worse. Will see how that eventuates.
Chrome Mox was a dead draw most games and makes cards like Breya nothing more than a mana source. Anvil is an extremely good cost reducer for the rate of two artifacts.

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