Aidan's Commander Cube
(540 Card Cube)
Aidan's Commander Cube
Cube ID
Art by Ilse GortArt by Ilse Gort
540 Card Commander Cube5 followers
Designed by Tyrannar18
Owned
$2,980
Buy
$2,354
Purchase
Mana Pool$2789.05
Aidan's Commander Cube

Rules

This is a 540-card EDH cube designed to be drafted by 4-8 players. The goal is to replicate mid-high power EDH games in a fun, balanced environment. Drafts are simple and easy to set up, following the standard Commander Legends rules with a few tweaks to make it easy for players to build playable decks. The rules are:

  • Players draft two cards at a time from three 20-card packs and build a 60-card deck.
  • Decks must follow standard commander color identity rules.
  • Each player starts with one copy of The Prismatic Piper. This can be paired with a partner commander or used to give any mono-color commander an extra color in its color identity. For example, you could pair it with Baral, Chief of Compliance to build a ur deck.
  • Each player also starts with one copy of Command Tower and Arcane Signet added to their card pool.
  • Players start at 40 life.

Archetypes
wu Azorius Control

Azorius decks aim to control the board with counter magic, spot removal, and board wipes before ending the game with powerful finishers.

Primary Themes: Artifacts, Control
Secondary Themes: Blink, Stax


ub Dimir Reanimator

Dimir decks aim to quickly fill the graveyard using a combination of mill, discard, and wheels in order to reanimate powerful threats.

Primary Themes: Self-mill, Reanimator
Secondary Themes: Discard, Wheels


br Rakdos Sacrifice

Rakdos decks create large amounts of treasure and creature tokens before sacrificing them for value.

Primary Themes: Sacrifice, Treasure
Secondary Themes: Burn, Aggro


rg Gruul Stompy

Gruul decks ramp hard and fast into the most powerful creatures available, aiming to quickly overrun their opponents.

Primary Themes: Ramp, Aggro
Secondary Themes: +1/+1 Counters, Burn


gw Selesnya Tokens

Selesnya decks aim to flood the board with tokens and buff them up in order to overrun their opponents.

Primary Themes: Tokens, +1/+1 Counters
Secondary Themes: Stax


wb Orzhov Aristocrats

Orzhov decks play cheap creatures with recursion and sacrifice them for value, killing their opponents with a thousand cuts.

Primary Themes: Tokens, Sacrifice
Secondary Themes: Reanimator, Control


ur Izzet Spells

Izzet decks chain together noncreature spells to storm off for the win.

Primary Themes: Spellslinger, Burn
Secondary Themes: Tokens, Artifacts


gb Golgari Graveyard

Golgari decks recur creatures and lands from their graveyard for value in order to grind down their opponents over time.

Primary Themes: Reanimator, Sacrifice
Secondary Themes: Self-Mill, Discard, Lands


rw Boros Equipment

Boros decks equip their creatures with powerful equipment and beat their opponents down before they can stabilize.

Primary Themes: Equipment, Aggro
Secondary Themes: Artifacts, Burn


gu Simic Ramp

Simic decks quickly ramp into powerful creatures and spells while controlling the board with counter magic.

Primary Themes: Ramp, Lands
Secondary Themes: Stompy, Control


wub Raffine Connive

Raffine decks go wide with cheap creatures and tokens in order to fill the graveyard while beating down their opponents.

Primary Themes: Discard, Aggro
Secondary Themes: Reanimator, Tokens, Stax


ubr Anhelo Casualty

Anhelo decks sacrifice creatures in order to copy powerful instants and sorceries that will win them the game.

Primary Themes: Spellslinger, Sacrifice
Secondary Themes: Tokens, Burn


brg Slimefoot and Squee Midrange

Slimefoot and Squee decks aim to fill the graveyard and sacrifice their commander for value before using them to reanimating powerful bombs.

Primary Themes: Sacrifice, Reanimator
Secondary Themes: Self-mill, Discard


rgw Jetmir Aggro

Jetmir decks go wide fast with aggressive creatures and beat down their opponents before they can react.

Primary Themes: Aggro, Tokens
Secondary Themes: Stax, +1/+1 Counters


gwu Roon Blink

Roon decks repeatedly blink permanents with strong enters-the-battlefield effects in order to outvalue their opponents.

Primary Themes: Blink, Control
Secondary Themes: Tokens, +1/+1 Counters


wbg Myrkul Enchantments

Myrkul decks sacrifice valuable creatures to bring them back as enchantments, which can in turn be sacrificed.

Primary Themes: Sacrifice
Secondary Themes: Ramp, Control


urw Narset Prowess

Narset decks go wide with creatures and storm off in order to buff up their board and take out their opponents.

Primary Themes: Spellslinger, Tokens
Secondary Themes: Artifacts


bgu Zimone and Dina Lands

Zimone and Dina decks sacrifice creatures in order to draw cards and play additional lands while draining out their opponents.

Primary Themes: Sacrifice, Lands
Secondary Themes: Reanimator


rwb Caesar Tokens

Caesar decks go wide with creature tokens which they can sacrifice to draw cards or burn their opponents.

Primary Themes: Tokens, Sacrifice
Secondary Themes: Burn


gur Animar Creatures

Animar decks play cheap creatures in order to buff up their commander which makes expensive creatures cheap.

Primary Themes: Ramp, +1/+1 Counters
Secondary Themes: Stompy


Combos

It wouldn't be commander without combos, which provide players with an alternative strategy to build their decks around outside of the archetypes outlined above. In general, the goal is to include compact combos with some redundancy and individually strong pieces in case not all needed cards show up in a given draft. Note that there may be more possible combos that are not listed here, but these are the main ones intended to be built around.


Basalt Monolith

Requirements: Basalt Monolith, one other combo piece in play.
Result: Infinite colorless mana.


Abdel Adrian

Requirements: Abdel Adrian in your graveyard, cast a reanimation enchantment targeting Abdel Adrian.
Result: Infinite ETB, infinite LTB, infinite mana with a mana rock, infinite soldier tokens.


Minor update, I'm just adding some cards I got from MH3 and Duskmourn.

  • Palace Jailer -> The Wandering Rescuer: Palace Jailer has felt underwhelming for some time due to the difficulty of holding the monarch in commander. The Wandering Rescuer is a great way for go-wide decks to protect their board.
  • Murderous Cut -> Come Back Wrong: Murderous Cut is definitely the weakest of black's removal suite, so I'm switching it out for Come Back Wrong, which is an interesting removal spell that can temporarily steal commanders and make use of powerful ETB effects.
  • Agent of the Iron Throne -> Damnation: I'm planning to remove all of the background options, and black needs access to more board wipes (I also intend to trim white's board wipes in the future to reduce the number overall and divide them more evenly among colors).
  • Crackling Spellslinger -> Flare of Duplication: Crackling Spellslinger has been far too expensive to work whereas Flare of Duplication is really interesting option for any red deck.
  • Ramunap Excavator -> Walk-In Closet // Forgotten Cellar: Walk-In Closet is almost a straight upgrade except for being an enchantment rather than a creature.
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