This is a 540-card EDH cube designed to be drafted by 4-8 players. The goal is to replicate mid-high power EDH games in a fun, balanced environment. Drafts are simple and easy to set up, following the standard Commander Legends rules with a few tweaks to make it easy for players to build playable decks. The rules are:
Azorius decks aim to control the board with counter magic, spot removal, and board wipes before ending the game with powerful finishers.
Primary Themes: Artifacts, Control
Secondary Themes: Blink, Stax
Dimir decks aim to quickly fill the graveyard using a combination of mill, discard, and wheels in order to reanimate powerful threats.
Primary Themes: Self-mill, Reanimator
Secondary Themes: Discard, Wheels
Rakdos decks create large amounts of treasure and creature tokens before sacrificing them for value.
Primary Themes: Sacrifice, Treasure
Secondary Themes: Burn, Aggro
Gruul decks ramp hard and fast into the most powerful creatures available, aiming to quickly overrun their opponents.
Primary Themes: Ramp, Aggro
Secondary Themes: +1/+1 Counters, Burn
Selesnya decks aim to flood the board with tokens and buff them up in order to overrun their opponents.
Primary Themes: Tokens, +1/+1 Counters
Secondary Themes: Stax
Orzhov decks play cheap creatures with recursion and sacrifice them for value, killing their opponents with a thousand cuts.
Primary Themes: Tokens, Sacrifice
Secondary Themes: Reanimator, Control
Izzet decks chain together noncreature spells to storm off for the win.
Primary Themes: Spellslinger, Burn
Secondary Themes: Tokens, Artifacts
Golgari decks recur creatures and lands from their graveyard for value in order to grind down their opponents over time.
Primary Themes: Reanimator, Sacrifice
Secondary Themes: Self-Mill, Discard, Lands
Boros decks equip their creatures with powerful equipment and beat their opponents down before they can stabilize.
Primary Themes: Equipment, Aggro
Secondary Themes: Artifacts, Burn
Simic decks quickly ramp into powerful creatures and spells while controlling the board with counter magic.
Primary Themes: Ramp, Lands
Secondary Themes: Stompy, Control
Raffine decks go wide with cheap creatures and tokens in order to fill the graveyard while beating down their opponents.
Primary Themes: Discard, Aggro
Secondary Themes: Reanimator, Tokens, Stax
Anhelo decks sacrifice creatures in order to copy powerful instants and sorceries that will win them the game.
Primary Themes: Spellslinger, Sacrifice
Secondary Themes: Tokens, Burn
Slimefoot and Squee decks aim to fill the graveyard and sacrifice their commander for value before using them to reanimating powerful bombs.
Primary Themes: Sacrifice, Reanimator
Secondary Themes: Self-mill, Discard
Jetmir decks go wide fast with aggressive creatures and beat down their opponents before they can react.
Primary Themes: Aggro, Tokens
Secondary Themes: Stax, +1/+1 Counters
Roon decks repeatedly blink permanents with strong enters-the-battlefield effects in order to outvalue their opponents.
Primary Themes: Blink, Control
Secondary Themes: Tokens, +1/+1 Counters
Myrkul decks sacrifice valuable creatures to bring them back as enchantments, which can in turn be sacrificed.
Primary Themes: Sacrifice
Secondary Themes: Ramp, Control
Narset decks go wide with creatures and storm off in order to buff up their board and take out their opponents.
Primary Themes: Spellslinger, Tokens
Secondary Themes: Artifacts
Zimone and Dina decks sacrifice creatures in order to draw cards and play additional lands while draining out their opponents.
Primary Themes: Sacrifice, Lands
Secondary Themes: Reanimator
Caesar decks go wide with creature tokens which they can sacrifice to draw cards or burn their opponents.
Primary Themes: Tokens, Sacrifice
Secondary Themes: Burn
Animar decks play cheap creatures in order to buff up their commander which makes expensive creatures cheap.
Primary Themes: Ramp, +1/+1 Counters
Secondary Themes: Stompy
It wouldn't be commander without combos, which provide players with an alternative strategy to build their decks around outside of the archetypes outlined above. In general, the goal is to include compact combos with some redundancy and individually strong pieces in case not all needed cards show up in a given draft. Note that there may be more possible combos that are not listed here, but these are the main ones intended to be built around.
Requirements: Basalt Monolith, one other combo piece in play.
Result: Infinite colorless mana.
Requirements: Abdel Adrian in your graveyard, cast a reanimation enchantment targeting Abdel Adrian.
Result: Infinite ETB, infinite LTB, infinite mana with a mana rock, infinite soldier tokens.
Minor update, I'm just adding some cards I got from MH3 and Duskmourn.