This cube is Modern-Legal cards only (cards banned in modern are banned from this cube); it has a relatively high power level without any one thing super powerful. There is a heavy focus on combat. Creature-based combos like Persist, Heliod, Devoted Druid, Warren Soultrader, etc are supported but not pushed.
All of the colors play to the battlefield pretty quickly, making tempo and mana curve pretty important elements of drafting.
Things that are Perma-Banned from my cube:
Modal DFCs (Some Non-Modal DFCs are allowed, like Wedding Announcement, but they are few and far between.)
Initiative
Monarch
Day/Night
Energy
“Roles”
There is a heavy emphasis on aggro support, with 8-10 1-drops in most colors, 10-12 2-drops, and more combat tricks than most cubes you’ll find. Mono-white, black, red, and green aggro are all possible, but splashes are more common, as the mana fixing via lands is plentiful and there are only a few incentives for mono-color.
To that point, this cube contains more gold cards than most.
Most of the planeswalkers are better in aggro decks than control, since I wanted to discourage 5c PW piles. The 5c decks still exist, but they're much more honest.
There is no artifact mana acceleration (that's Green’s Thing), and no mana denial (just a Tec Edge that rotates in and out).
I reduced the number of artifacts in the cube to streamline the removal suite and focus more on combat. There are still a few, but you shouldn't expect to run up against one every round, and there is still some incidental artifact/enchantment removal.
This is a cube where you can end up guided by some rails, but it's certainly not required to draft that way. The mana fixing is designed so you can be extra flexible through the draft. There are synergy-based strategies, which are quite powerful when you achieve them, but there is also a lot of space to explore.