Welcome to Ubionn
(354 Card Cube)
Welcome to Ubionn
Art by Darren TanArt by Darren Tan
354 Card Cube0 followers
Designed by Billthesomething
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I wanted to build a cube that told a story of oppression, rebellion & robot skeletons Vs. Werewolves.

Instead of the typical archetypes, I wanted to go for a Family Tree design similar to what Legend used. Each Tree begins with three colors before branching off into three combos.

Archetypal Familial Trees
Abzan wbg = Human & Elf Tribal
(The Oppressed)
--- b-w Soldier Tribal
--- g-b Elf Tribal
--- w-g Human Tribal
Grixis ubr = Necrons, Artifact Sack.
(The Oppressors)
--- u-b Artifact Creatures
--- r-b Sacrifice
--- r-u Wizard Tribal
Naya rgw = Wolves & Werewolves, Counters, Landfall
(The Rebels)
--- r-g Werewolves & Wolves
--- g-w Artifact Hate
--- w-r +1/+1 Counters
Jeskai urw =
--- u-r Dice Rolling
--- r-w
--- w-u

Tribes

Humans: Color(s) = w-g, but do appear in all other colors.
Humans are one of the more common races found in the country of Necraty on Ubionn. A simple group of people, that places heavy emphasis on community and family, tend to see little distinction between the two, as human-dominated villages usually belong to a single clan.

Humans are able to interbreed with elves & orcs. Resulting in Half-elves or Half-Orcs, with the former being more common, as Orcs tend to settle closer to the coasts, while humans and elves prefer settling further inland.

Orcs: Color(s) = rgu
A group of Green-Skinned Coastal dwellers.

While it's rare (but not unheard of), for Orcs to pursue a life devoted to the study of the mystic arts, are still known for their day-to-day usage of Wild Magic and as such, are considered the foremost experts on the subject.

Orcs have a natural affinity towards the usage of raw ambient mana around them, and often utilize it in ways they themselves don't often realize.

A knot tied by an Orcish Sailor is known to never unravel on its own.

A tree will fall to an Orcish Woodsman's axe quicker than an axe wielded by anyone else.

The Metalworks of an Orc Blacksmith is tougher than it ought to be.

Wild Magic: It's the act of a spellcaster resorting to the usage of wild and unrefined mana. You see, all living beings gather mana into themselves, this natural process refines the Ambient Mana around us and allows it to be used in higher-caliber spells. But Wild Magic involves the user drawing onto the mana around them to cast a spell, this often results in unintended /unpredictable consequences, the usage of Wild Magic within cities is strictly prohibited, as the unrefined mana has been known to affect technology in dangerous ways.

Necrons: Color(s) = b
The Necrons are the privileged few who have undergone the Biotransferance. These Soul Possessing androids are the ones who make up the majority of the ruling class.

While skeletal in appearance, a Necron will often incorporate a distinct feature of their previous lives into their new bodies. Such Necron who was once a vedalken will have a sixth finger on each hand, and the sides of an Elvish Necron's head will feature more angular curves to emulate their famous pointed ears.

Elementals: Color(s) = wubrg
Elementals are the oldest beings that exist on Ubionn, closer to animals in the terms of mental faculty but in extremely rare cases an elemental's intelligence will rise to a level comparable to the many sapient races.

But these intelligent Elementals are few in number, with not even a handful existing at the current time.

Vedalken: Color(s) = u-r

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