A cube that represents everything I love about Magic that other people hate about Magic.
Extremely loose archetypes, disgustingly good fixing.
Abzan Enchantments
Enchantment support bolstering a variety of good cards that happen to be enchantments.
Jeskai Noncreature
Cast noncreature spells, mostly instants and sorceries. Trigger Prowess and things like it.
Sultai Graveyard
Dump your deck into your graveyard until you're in serious danger of decking out.
Mardu Attacking
Attack. Deal damage. Things happen when you attack, sometimes. Ignore that and attack more.
Temur Large
Big creature good. Big creature win game. Ramp, protect big creature, beat opponent until dead.
Esper Artifacts
My favorite 3c archetype in anything ever. Play a bunch of artifacts for value. That's kind of it.
Grixis Sacrifice
Vomit goblins onto the battlefield. Sacrifice your fodder and creatures with death effects for value.
Jund Mana
Ramp like crazy, set up explosive turns with treasures, and outright cheat on mana.
Naya Counters
Stack +1/+1 counters on your creatures and swing with a disgustingly enormous board.
Bant ETBs
Cantripping creatures and tempo/removal ETBs, with flicker effects to repeat them.
White + green Lifegain
Gaining life makes you lose slower. Lifegain payoffs make you actually win.
Blue + red Wizards
The bastard child of ETBs and Noncreatures. Draw a bunch of cards with Azami.
Black + blue/white Control
Draft all of the removal. Make everyone hate you, then reanimate something stupid.
Red + white Go Wide
Remember all those Goblin tokens from Jund Sac? What if you just didn't sac them?
Green + all Lands
Honestly if you draft Mana, Large, and Counters at the same time it'll probably pretty much work out.